Difference between revisions of "Flare (talent)"
From Tales of Maj'Eyal
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|category={{c|Marksmanship}} | |category={{c|Marksmanship}} | ||
|require={{TalentReq/TechsDexReq3}} | |require={{TalentReq/TechsDexReq3}} | ||
− | |cost= | + | |cost=4 Stamina |
− | |cooldown= | + | |cooldown=7 |
|range=Archery Range | |range=Archery Range | ||
+ | |travel_speed=Instantaneous | ||
|use_speed=Archery Speed | |use_speed=Archery Speed | ||
|desc= | |desc= |
Revision as of 01:10, 5 April 2017
Flare | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Marksmanship | |
Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 4 Stamina | |
Range | Archery Range | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | Archery Speed | |
Description | Fire a shot at the target tile that blinds enemies for 2 turns, marks them for 2 turns, and illuminates the area within radius 2 for 4 turns. Enemies within the illuminated area lose defense and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity. |