Difference between revisions of "Called shots (talent)"
From Tales of Maj'Eyal
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|use_speed=Archery | |use_speed=Archery | ||
|desc= | |desc= | ||
− | You fire a disabling shot at a target's throat (or equivalent), dealing | + | You fire a disabling shot at a target's throat (or equivalent), dealing {{cTWD|70|150%}} weapon damage and silencing them for {{cTS|2|5}} turns.<br> |
− | If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing | + | If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing {{cTWD|17.5|37.5%}} damage, reducing ther movement speed by 50% and disarming them for the duration.<br> |
The status chance increases with your Accuracy. | The status chance increases with your Accuracy. | ||
}} | }} |
Latest revision as of 04:05, 10 April 2017
Called Shots | ||
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Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Archery Prowess | |
Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Stamina | |
Range | Archery Range | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Archery | |
Description | You fire a disabling shot at a target's throat (or equivalent), dealing 70–150%cTWD weapon damage and silencing them for 2–5cTS turns. If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing 17.5–37.5%cTWD damage, reducing ther movement speed by 50% and disarming them for the duration. |