Difference between revisions of "Overcharge saws (talent)"
From Tales of Maj'Eyal
| Line 2: | Line 2: | ||
|image=Overcharge saws.png | |image=Overcharge saws.png | ||
|name=Overcharge Saws | |name=Overcharge Saws | ||
| − | |game_version=1. | + | |game_version=1.5.5 |
|embers_version=1.0.3 | |embers_version=1.0.3 | ||
|category_type={{ct|Steamtech}} | |category_type={{ct|Steamtech}} | ||
| Line 8: | Line 8: | ||
|require={{TalentReq/SteamReq4}} | |require={{TalentReq/SteamReq4}} | ||
|use_mode=Activated | |use_mode=Activated | ||
| − | |cost= | + | |cost=20 Steam |
| + | |cooldown=15 | ||
| + | |use_speed=0 | ||
|desc= | |desc= | ||
You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by {{ctl|50%|25|35%}} for {{ctl|20|3|8}} turns. | You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by {{ctl|50%|25|35%}} for {{ctl|20|3|8}} turns. | ||
| + | |||
| + | ''The pain shall never stop!'' | ||
}} | }} | ||
NOTES: | NOTES: | ||
1. Duration scales up to 11 turns at effective level 9. Next breakpoint is at effective level 11; 2. Talent mastery increase is softcapped at 40%. Even at mastery 2.5 it's still only 41%. | 1. Duration scales up to 11 turns at effective level 9. Next breakpoint is at effective level 11; 2. Talent mastery increase is softcapped at 40%. Even at mastery 2.5 it's still only 41%. | ||
Latest revision as of 11:44, 2 February 2018
| Overcharge Saws | ||
| ||
| Game Version | 1.5.5 | |
|---|---|---|
| Category Type | Steamtech | |
| Category | Butchery | |
| Requirements | Lvl (12,13,14,15,16) Cun (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 20 Steam | |
| Range | Melee/Personal | |
| Cooldown | 15 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | You temporarily overcharge the saw motors, increasing the effective talent level of all saw talents by 25–35%cTL:50% for 3–8cTL:20 turns.
The pain shall never stop! | |
NOTES: 1. Duration scales up to 11 turns at effective level 9. Next breakpoint is at effective level 11; 2. Talent mastery increase is softcapped at 40%. Even at mastery 2.5 it's still only 41%.
