Difference between revisions of "Defense"
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Draknodred (Talk | contribs) (Created page with "Category:Game Mechanics Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula. Defense bonuses ...") |
Draknodred (Talk | contribs) |
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Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula. | Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula. | ||
+ | The Defense formula is: | ||
Defense bonuses from equipment | Defense bonuses from equipment | ||
+ ([[Dexterity]] - 10) * 0.35 | + ([[Dexterity]] - 10) * 0.35 |
Revision as of 02:50, 25 March 2013
Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula.
The Defense formula is:
Defense bonuses from equipment + (Dexterity - 10) * 0.35 + Defense bonuses from talents + (Luck) * 0.4)
Raw Defense is rescaled to produce the final Defense value.