Difference between revisions of "Glove Egos"

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(update to 1.4.9; conform to editing standards)
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{| class="wikitable" style="border: 1px solid gray; font-size: large;"
|ToME Version: || 1.4.9
+
|ToME Version: || 1.6.0
 
|}
 
|}
 
<!-- Please update if you update the page! -->
 
<!-- Please update if you update the page! -->
  
 
== Glove Egos ==
 
== Glove Egos ==
 +
Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
{|cellpadding="10" class="wikitable" style="color: black;" width="100%"
 
|style="background: #A4A4A4" colspan="9"|
 
|style="background: #A4A4A4" colspan="9"|
Line 14: Line 15:
 
! width=5% | Greater
 
! width=5% | Greater
 
! width=3% | Rarity
 
! width=3% | Rarity
! width=15% | Ability 1
+
! width=5% | Level Range
! width=15% | Ability 2
+
! width=70% | Ability
! width=15% | Ability 3
+
! width=15% | Ability 4
+
! width=15% | Ability 5
+
 
|-
 
|-
|Cinder||{{Nat}}||false||9||Increases {{fire}} damage by (3-11)%
+
|cinder||{{Nat}}||false||9||1-50||Increases {{fire}} damage by (3-11)%
|Increases {{fire}} resistance by (5-10)%
+
Increases {{fire}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{fire}} damage
+
Melee attacks deal extra (5-15) {{fire}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{fire}} damage
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Fire Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{fire}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Fire Breath}} (level same as material level)
 
|-
 
|-
|Corrosive||{{Nat}}||false||9||Increases {{acid}} damage by (3-11)%
+
|corrosive||{{Nat}}||false||9||1-50||Increases {{acid}} damage by (3-11)%
|Increases {{acid}} resistance by (5-10)%
+
Increases {{acid}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{acid}} damage
+
Melee attacks deal extra (5-15) {{acid}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{acid}} damage
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Acid Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{acid}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Acid Breath}} (level same as material level)
 
|-
 
|-
|Naturalist's||{{Nat}}||false||9||Increases {{nature}} damage by (3-11)%
+
|naturalist's||{{Nat}}||false||9||1-50||Increases {{nature}} damage by (3-11)%
|Increases {{nature}} resistance by (5-10)%
+
Increases {{nature}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{nature}} damage
+
Melee attacks deal extra (5-15) {{nature}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{nature}} damage
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Poison Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{nature}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Poison Breath}} (level same as material level)
 
|-
 
|-
|Polar||{{Nat}}||false||9||Increases {{cold}} damage by (3-11)%
+
|polar||{{Nat}}||false||9||1-50||Increases {{cold}} damage by (3-11)%<br />
|Increases {{cold}} resistance by (5-10)%
+
Increases {{cold}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{cold}} damage
+
Melee attacks deal extra (5-15) {{cold}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{ice}} damage
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Ice Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{ice}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Ice Breath}} (level same as material level)
 
|-
 
|-
|Psychic's||{{Psi}}||false||18||Increases {{mind}} damage by (3-11)%
+
|psychic's||{{Psi}}||false||18||1-50||Increases {{mind}} damage by (3-11)%
|Increases {{mind}} resistance by (5-10)%
+
Increases {{mind}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{mind}} damage
+
Melee attacks deal extra (5-15) {{mind}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{mind}} damage
+
----------
|Unarmed attacks on hit: 20% chance to trigger {{t|Psychic Lobotomy}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{mind}} damage<br />
 +
Talent on hit: 20% chance to trigger {{t|Psychic Lobotomy}} (level same as material level)
 
|-
 
|-
|Sand||{{Nat}}||false||9||Increases {{physical}} damage by (3-11)%
+
|sand||{{Nat}}||false||9||1-50||Increases {{physical}} damage by (3-11)%
|Increases armor by (5-10)
+
Increases armor by (5-10)<br />
|Melee attacks deal extra (5-15) {{physical}} damage
+
Melee attacks deal extra (5-15) {{physical}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{physical}} damage
+
----------
|Unarmed attacks on hit: burst of (5-15) {{physical}} damage and 10% chance to trigger {{t|Sand Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{physical}} damage<br />
 +
Radius 1 burst on hit, deals (5-15) {{physical}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Sand Breath}} (level same as material level)
 
|-
 
|-
|Storm||{{Nat}}||false||9||Increases {{lightning}} damage by (3-11)%
+
|storm||{{Nat}}||false||9||1-50||Increases {{lightning}} damage by (3-11)%
|Increases {{lightning}} resistance by (5-10)%
+
Increases {{lightning}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{lightning}} damage
+
Melee attacks deal extra (5-15) {{lightning}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{lightning}} damage
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Lightning Breath}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{lightning}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Lightning Breath}} (level same as material level)
 
|-
 
|-
|Blighted||{{Arc}}||false||9||Increases {{blight}} damage by (3-11)%
+
|blighted||{{Arc}}||false||9||1-50||Increases {{blight}} damage by (3-11)%
|Increases {{blight}} resistance by (5-10)%
+
Increases {{blight}} resistance by (5-10)%<br />
|Melee attacks deal extra (5-15) {{blight}} damage
+
Melee attacks deal extra (5-15) {{blight}} damage<br />
|Unarmed attacks on crit: burst of (5-15) {{blight}} damage
+
----------
|Unarmed attacks on hit: 20% chance to trigger {{t|Soul Rot}} (level same as glove level)
+
Radius 1 burst on crit, deals (5-15) {{blight}} damage<br />
 +
Talent on hit: 20% chance to trigger {{t|Soul Rot}} (level same as material level)
 
|-
 
|-
|Umbral||{{Arc}}||false||9||Increases {{darkness}} damage by (3-11)%
+
|umbral||{{Arc}}||false||9||1-50||Increases {{darkness}} damage by (3-11)%
|Increases {{darkness}} resistance by (5-15)%
+
Increases {{darkness}} resistance by (5-15)%<br />
|Melee attacks deal extra (5-20) {{darkness}} damage
+
Melee attacks deal extra (5-20) {{darkness}} damage<br />
|Unarmed attacks have {{item darkness numbing|10|5}}
+
----------
 +
Has {{item darkness numbing|10|5}}
 
|-
 
|-
|Radiant||{{Arc}}||false||9||Increases {{light}} damage by (3-11)%
+
|radiant||{{Arc}}||false||9||1-50||Increases {{light}} damage by (3-11)%
|Increases {{light}} resistance by (5-15)%
+
Increases {{light}} resistance by (5-15)%<br />
|Melee attacks deal extra (5-20) {{light}} damage
+
Melee attacks deal extra (5-20) {{light}} damage<br />
|Unarmed attacks have {{item light blind|10|5}}
+
----------
 +
Talent on hit: 20% chance to trigger {{t|Searing Light}} (level same as material level)
 
|-
 
|-
|Temporal||{{Arc}}||false||9||Increases {{temporal}} damage by (3-11)%
+
|temporal||{{Arc}}||false||9||1-50||Increases {{temporal}} damage by (3-11)%
|Increases {{temporal}} resistance by (5-15)%
+
Increases {{temporal}} resistance by (5-15)%<br />
|Melee and ranged attacks deal extra (5-20) {{temporal}} damage
+
Melee and ranged attacks deal extra (5-20) {{temporal}} damage<br />
|Unarmed attacks have {{item temporal energize|10|5}}
+
----------
 +
Has {{item temporal energize|10|5}}
 
|-
 
|-
|Of strength||{{Mas}}||false||6||Increases strength by (2-6)
+
|of dexterity||{{Mas}}||false||6||1-50||Increases dexterity by (2-6)
|Increases combat damage by (5-20)
+
Increases accuracy by (10-25)<br />
|Unarmed attacks have extra (3-10) damage
+
----------
 +
Increases critical chance by (4-12)%<br />
 +
Increases accuracy by (4-12)
 
|-
 
|-
|Of dexterity||{{Mas}}||false||6||Increases dexterity by (2-6)
+
|of magic||{{Arc}}||false||6||1-50||Increases magic by (2-6)
|Increases accuracy by (10-25)
+
Increases {{arcane}} damage by (3-11)%<br />
|Unarmed attacks have crit chance and accuracy increased by (4-12)%
+
----------
 +
Deals extra (4-19) {{arcane}} damage<br />
 +
Radius 1 burst on crit, deals (5-15) {{arcane}} damage
 
|-
 
|-
|Of magic||{{Arc}}||false||6||Increases magic by (2-6)
+
|of strength||{{Mas}}||false||6||1-50||Increases strength by (2-6)
|Increases {{arcane}} damage by (3-11)%
+
Increases physical power by (5-20)<br />
|Unarmed attacks deal extra (4-19) {{arcane}} damage
+
----------
|Unarmed attacks on hit: burst of (5-15) {{arcane}} damage
+
Increases damage by (3-10)
 
|-
 
|-
|Restful||{{Psi}}||false||6||Increases maximum stamina by (10-40)
+
|restful||{{Psi}}||false||6||1-50||Increases maximum stamina by (10-40)
|Regenerates (1.0-4.0) life
+
Increases life regen by (1-11)<br />
|Regenerates (0.5-2.0) stamina
+
Increases stamina regen by (0.5-2.0)<br />
|Unarmed attacks on hit: 10% chance to trigger {{t|Slumber}} (level same as glove level)
+
----------
 +
Talent on hit: 10% chance to trigger {{t|Slumber}} (level same as material level)
 
|-
 
|-
|Steady||{{Psi}}||false||6||Increases accuracy by (5-10)
+
|steady||{{Psi}}||false||6||1-50||Increases accuracy by (5-10)
|Increases physical and mental saves by (5-10)
+
Increases physical and mental saves by (5-10)<br />
|Increases disarm immunity by (20-50)%
+
Increases disarm immunity by (20-50)%<br />
|Unarmed attacks have accuracy increased by (5-10)
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Perfect Control}} (level same as glove level)
+
Increases accuracy by (5-10)<br />
 +
Talent on hit: 10% chance to trigger {{t|Perfect Control}} (level same as material level)
 
|-
 
|-
|Of war-making||{{Mas}}||true||30||Increases critical chances for physical, spell and mental attack by (5-20)%
+
|of war-making||{{Mas}}||true||30||30-50||Increases physical, spell and mind critical chances by (5-20)%
|Increased critical multiplier by (5-15)%
+
Increases critical multiplier by (5-15)%<br />
|Unarmed attacks have critical chance increased by (4-14)%
+
----------
|Unarmed attacks have damage increased by (3-10)
+
Increases critical chance by (4-14)%<br />
|Unarmed attacks on crit: 20% chance to trigger {{t|Cripple}} (level same as glove level)
+
Increases damage by (3-10)<br />
 +
Talent on crit: 20% chance to trigger {{t|Cripple}} (level same as material level)
 
|-
 
|-
|of the iron hand||{{Mas}}||true||30||Increases mastery for {{c|grappling}} by 0.2
+
|of the iron hand||{{Mas}}||true||30||30-50||Increases mastery of {{c|Grappling}} by 0.2
|Increases willpower, constitution and strength by (2-5)
+
Increases strength, constitution and willpower by (2-5)<br />
|Increases disarm immunity by (20-50)%
+
Increases disarm immunity by (20-50)%<br />
|Unarmed attacks on hit: 10% chance to trigger {{t|Disarm}} (level same as glove level)
+
----------
 +
Talent on hit: 10% chance to trigger {{t|Disarm}} (level same as material level)
 
|-
 
|-
|Of regeneration||{{Nat}}||true||25||Regenerates (1.5-6.0) life
+
|alchemist's||{{Arc}}||true||35||30-50||Increases magic and willpower by (2-5)
|Regenerates (0.1-0.4) psi
+
Melee attacks deal extra (3-10) {{fire}}, {{cold}}, {{acid}} and {{lightning}} damage<br />
|Regenerates (0.3-1.3) stamina
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Second Wind}} (level 1)
+
Deals extra (4-29) {{fire}}, {{acid}}, {{lightning}} and (4-19) {{ice}} damage
 
|-
 
|-
|Heroic||{{Mas}}||true||20||Increases mental save by (5-15)
+
|brawler's||{{Mas}}||true||25||30-50||Reduces cooldown of {{t|Double Strike}} by 1
|Increases maximum life by (40-80)
+
Increases strength, dexterity and cunning by (2-5)<br />
|Increases armor by (3-6)
+
Increases physical save by (5-15)<br />
|Unarmed attacks have damage increased by (3-10) and accuracy by (2-12)
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Battle Shout}} (level same as glove level)
+
Increases critical chance by (4-14)%<br />
 +
Increases accuracy by (2-12)<br />
 +
Talent on hit: 10% chance to trigger {{t|Set Up}} (level same as material level)
 
|-
 
|-
|Of archery||{{Mas}}||true||17||Activates for {{t|Steady Shot}} (level 3, cooldown 20)
+
|of butchering||{{Am}}||true||30||10-50||Increases {{blight}} resistance by (5-15)%
|Increases dexterity and cunning by (2-10)
+
Increases spell save by (8-23)<br />
|Increases accuracy by (5-10) and armor penetration by (5-15)
+
Increases accuracy by (4-14)<br />
|Unarmed attacks have accuracy and armor penetration increased by (5-10)
+
Increases armor penetration by (5-15)<br />
|Unarmed attacks on hit: 15% chance to trigger {{t|Perfect Strike}} (level same as glove level)
+
Increases physical power by (4-14)<br />
 +
----------
 +
Increases armor penetration by (5-15)<br />
 +
Has {{item nature slow|15|10}} and {{item acid corrode|15|10}}
 
|-
 
|-
|Alchemist||{{Arc}}||true||35||Increases magic and willpower by (2-5)
+
|of the verdant||{{Am}}||true||40||30-50||Increases mastery of {{c|Antimagic}} by 0.2
|Melee attacks deal extra (3-10) {{fire}}, {{cold}}, {{acid}} and {{lightning}} damage
+
Increases {{blight}}, {{darkness}} and {{arcane}} resistances by (5-20)%<br />
|Unarmed attacks deal extra (4-29) {{fire}}, {{acid}} and {{lightning}} damage
+
Increases {{nature}} affinity by (5-15)%<br />
|Unarmed attacks meal extra (4-19) {{ice}} damage
+
Increases spell save by (8-23)<br />
 +
----------
 +
Talent on crit: 20% chance to trigger {{t|Call of the Ooze}} (level 2)
 
|-
 
|-
|Brawler's||{{Mas}}||true||25||Reduces cooldown of {{t|Double Strike}} by 1
+
|scouring||{{Am}}||true||30||20-50||Increases spell save by (8-23)
|Increases strength, dexterity and cunning by (2-5)
+
Burns (15-35) {{arcane resource}} on melee hit<br />
|Increases physical save by (5-15)
+
----------
|Unarmed attacks have critical chance increased by (4-14)% and accuracy by (2-12)
+
Burns (15-35) {{arcane resource}}
|Unarmed attacks on hit: 10% chance to trigger {{t|Set Up}} (level same as glove level)
+
 
|-
 
|-
|Of dispersion||{{Arc}}||true||35||Activates for {{t|Disperse Magic}} (level 3, cooldown 20)
+
|of the nighthunter||{{Psi}}||true||35||25-50||Charm: {{t|Track}} at level 2, CD 15
|Increases magic and willpower by (3-10) and {{arcane}} resistance by (3-10)%
+
Increases cunning by (1-6)<br />
|Melee attacks deal extra (4-20) {{arcane}} damage
+
Increases {{darkness}} resistance by (5-15)%<br />
|Unarmed attacks deal extra (4-20) {{arcane}} damage
+
Increases infravision radius by (1-4)<br />
|Unarmed attacks on hit: 10% chance to trigger {{t|Manathrust}} (level 3)
+
Increases accuracy by (5-15)<br />
 +
----------
 +
Talent on crit: 10% chance to trigger {{t|Dominate}} (level same as material level)<br />
 +
Increases critical chance by (3-13)%<br />
 +
Increases accuracy by (3-13)<br />
 +
Deals extra (4-29) {{darkness}} damage
 
|-
 
|-
|Of butchering||{{Am}}||true||30||Increases {{blight}} resistance by (5-15)%
+
|stone warden's||{{Arc}}||true||40||40-50||Increases {{physical}} resistance by (4-12)%
|Increases spell save by (8-23)
+
Increases constitution by (5-15)<br />
|Increases accuracy and combat damage by (4-14), and armor penetration by (5-15)
+
Increases armor by (5-20)<br />
|Unarmed attacks have armor penetration increased by (5-15)
+
Increases armor hardiness by (5-15)%<br />
|Unarmed attacks {{item nature slow|15|10}} and have {{item acid corrode|15|10}}
+
----------
 +
Talent on hit: 5% chance to trigger {{t|Stone Touch}} (level same as material level)
 
|-
 
|-
|Of the verdant||{{Am}}||true||40||Increases mastery for {{c|antimagic}} by 0.2
+
|of the starseeker||{{Arc}}||true||25||25-50||Charm: {{t|Starfall}} at level 1, CD 20
|Increases resistances to {{blight}}, {{darkness}} and {{arcane}} by (5-20)%
+
Increases magic and cunning by (1-6)<br />
|Increases affinity to {{nature}} by (5-15)
+
Increases {{light}} and {{darkness}} resistances by (5-10)%<br />
|Increases spell save by (8-23)
+
Increases infravision radius by (1-2)<br />
|Unarmed attacks on hit: 20% chance to trigger {{t|Call of the Ooze}} (level 2)
+
----------
 +
Radius 1 burst on crit, deals (10-50) {{light}} and {{darkness}} damage
 
|-
 
|-
|Scouring||{{Am}}||true||30||Increases spell save by (8-23)
+
|of regeneration||{{Nat}}||true||25||30-50||Increases life regen by (1.5-6.0)
|On melee hit: {{item antimagic manaburn|20|15}} and have {{item antimagic scouring|20|15}}
+
Increases psi regen by (0.10-0.40)<br />
|Unarmed attacks {{item antimagic manaburn|20|15}} and have {{item antimagic scouring|20|15}}
+
Increases stamina regen by (0.3-1.3)<br />
 +
----------
 +
Talent on hit: 10% chance to trigger {{t|Second wind}} (level 1)
 
|-
 
|-
|Of the nighthunter||{{Psi}}||true||35||Activates for {{t|Track}}, level 2, cooldown 15
+
|of sorrow||{{Psi}}||true||30||30-50||Charm: {{t|Ruined Earth}} at level 3, CD 20
|Increases cunning by (1-6), darkness resistance by (5-15)%, infravision range by (1-4) and accuracy by (5-15)
+
Reduces mental save by (5-15)<br />
|Unarmed attacks have critical chance increased by (3-13)% and accuracy by (3-13)
+
Increases mind power by (3-10)<br />
|Unarmed attacks deal extra (4-29) {{darkness}} damage
+
Melee attacks deal extra (10-40) {{mind}} and {{darkness}} damage<br />
|Unarmed attacks on hit: 10% chance to trigger {{t|Dominate}} (level same as glove level)
+
Melee attacks have {{item mind expose|15|10}}<br />
 +
----------
 +
Talent on hit: 10% chance to trigger {{t|Reproach}} (level same as material level)
 
|-
 
|-
|Stone warden's||{{Arc}}||true||40||Increases {{physical}} resistance by (4-12)%
+
|of the juggernaut||{{Mas}}||true||20||30-50||Charm: {{t|Juggernaut}} at level (2-4), CD 30
|Increases constitution by (5-15)
+
Increases constitution by (1-6)<br />
|Increases armor by (5-20)
+
Increases physical save by (10-30)<br />
|Increases armor hardiness by (5-15)%
+
Increases spell and mental saves by (3-10)<br />
|Unarmed attacks on hit: 5% chance to trigger {{t|Stone Touch}} (level same as glove level)
+
Increases disarm immunity by (20-50)%<br />
 +
----------
 +
Deals extra (4-29) {{physical}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Juggernaut}} (level 1)
 
|-
 
|-
|Of the starseeker||{{Arc}}||true||25||Activates for {{t|Starfall}}, level 1, cooldown 20
+
|spellstreaming||{{Arc}}||true||40||30-50||Increases mana regen by (0.10-0.40)
|Increases magic and cunning by (1-6)
+
Increases spell power by (4-16)<br />
|Increases resistances for {{light}} and {{darkness}} by (5-10)%
+
Increases spell critical chance by (3-10)%<br />
|Increases infravision range by (1-2)
+
----------
|Unarmed attacks on crit: burst of (10-50) {{light}} and {{darkness}} damage
+
Deals extra (4-19) {{arcane}} damage<br />
 +
Talent on hit: 10% chance to trigger {{t|Elemental Bolt}} (level same as material level)
 
|-
 
|-
|Of sorrow||{{Psi}}||true||30||Activates for {{t|Ruined Earth}}, level 3, cooldown 20
+
|heroic||{{Mas}}||true||20||30-50||Increases mental save by (5-15)
|Reduce mental save by (5-15)
+
Increases maximum life by (40-80)<br />
|Increases mind power by (3-10)
+
Increases armor by (3-6)<br />
|Melee attacks deal extra (10-40) {{mind}} and {{darkness}} damage, and have {{item mind gloom|15|10}}
+
----------
|Unarmed attacks on hit: 10% chance to trigger {{t|Reproach}} (level same as glove level)
+
Increases damage by (3-10)<br />
 +
Increases accuracy by (2-12)<br />
 +
Talent on hit: 10% chance to trigger {{t|Battle Shout}} (level same as material level)
 
|-
 
|-
|Of the juggernaut||{{Mas}}||true||20||Activates for {{t|Juggernaut}}, level (2-4), cooldown 30
+
|of archery||{{Mas}}||true||17||30-50||Charm: {{t|Steady Shot}} at level 3, CD 20
|Increases constitution by (1-6) and disarm immunity by (20-50)%
+
Increases dexterity and cunning by (2-9)<br />
|Increases mental and spell saves by (3-10) and physical save by (10-30)
+
Increases accuracy by (5-10)<br />
|Unarmed attacks deal extra (4-29) {{physical}} damage
+
Increases armor penetration by (5-15)<br />
|Unarmed attacks on hit: 10% chance to trigger {{t|Juggernaut}} (level 1)
+
----------
|-
+
Increases accuracy by (5-10)<br />
|Spellstreaming||{{Arc}}||true||40||Regenerates (0.1-0.4) mana
+
Increases armor penetration by (5-10)<br />
|Increases spell power by (4-16)  
+
Talent on hit: 15% chance to trigger {{t|Perfect Strike}} (level same as material level)
|Increases spell critical chance by (3-10)%
+
|Unarmed attacks deal extra (4-19) {{arcane}} damage
+
|Unarmed attacks on hit: 10% chance to trigger {{t|Elemental Bolt}} (level same as glove level)
+
 
|}
 
|}

Revision as of 17:41, 4 November 2019

ToME Version: 1.6.0

Glove Egos

Properties above the split line are granted when this item is equipped, while those below are granted to weapon attacks made by this item.

Name Power source Greater Rarity Level Range Ability
cinder Nature false 9 1-50 Increases Fire damage by (3-11)%

Increases Fire resistance by (5-10)%
Melee attacks deal extra (5-15) Fire damage


Radius 1 burst on crit, deals (5-15) Fire damage
Talent on hit: 10% chance to trigger Fire Breath (level same as material level)

corrosive Nature false 9 1-50 Increases Acid damage by (3-11)%

Increases Acid resistance by (5-10)%
Melee attacks deal extra (5-15) Acid damage


Radius 1 burst on crit, deals (5-15) Acid damage
Talent on hit: 10% chance to trigger Acid Breath (level same as material level)

naturalist's Nature false 9 1-50 Increases Nature damage by (3-11)%

Increases Nature resistance by (5-10)%
Melee attacks deal extra (5-15) Nature damage


Radius 1 burst on crit, deals (5-15) Nature damage
Talent on hit: 10% chance to trigger Poison Breath (level same as material level)

polar Nature false 9 1-50 Increases Cold damage by (3-11)%

Increases Cold resistance by (5-10)%
Melee attacks deal extra (5-15) Cold damage


Radius 1 burst on crit, deals (5-15) Ice damage
Talent on hit: 10% chance to trigger Ice Breath (level same as material level)

psychic's Psionic false 18 1-50 Increases Mind damage by (3-11)%

Increases Mind resistance by (5-10)%
Melee attacks deal extra (5-15) Mind damage


Radius 1 burst on crit, deals (5-15) Mind damage
Talent on hit: 20% chance to trigger Psychic Lobotomy (level same as material level)

sand Nature false 9 1-50 Increases Physical damage by (3-11)%

Increases armor by (5-10)
Melee attacks deal extra (5-15) Physical damage


Radius 1 burst on crit, deals (5-15) Physical damage
Radius 1 burst on hit, deals (5-15) Physical damage
Talent on hit: 10% chance to trigger Sand Breath (level same as material level)

storm Nature false 9 1-50 Increases Lightning damage by (3-11)%

Increases Lightning resistance by (5-10)%
Melee attacks deal extra (5-15) Lightning damage


Radius 1 burst on crit, deals (5-15) Lightning damage
Talent on hit: 10% chance to trigger Lightning Breath (level same as material level)

blighted Arcane false 9 1-50 Increases Blight damage by (3-11)%

Increases Blight resistance by (5-10)%
Melee attacks deal extra (5-15) Blight damage


Radius 1 burst on crit, deals (5-15) Blight damage
Talent on hit: 20% chance to trigger Soul Rot (level same as material level)

umbral Arcane false 9 1-50 Increases Darkness damage by (3-11)%

Increases Darkness resistance by (5-15)%
Melee attacks deal extra (5-20) Darkness damage


Has (5-15)% chance to reduce damage dealt by (1–35cSS:Mindpower + 5)%

radiant Arcane false 9 1-50 Increases Light damage by (3-11)%

Increases Light resistance by (5-15)%
Melee attacks deal extra (5-20) Light damage


Talent on hit: 20% chance to trigger Searing Light (level same as material level)

temporal Arcane false 9 1-50 Increases Temporal damage by (3-11)%

Increases Temporal resistance by (5-15)%
Melee and ranged attacks deal extra (5-20) Temporal damage


Has (5-15)% chance to gain 10% of a turn (3/turn limit)

of dexterity Master false 6 1-50 Increases dexterity by (2-6)

Increases accuracy by (10-25)


Increases critical chance by (4-12)%
Increases accuracy by (4-12)

of magic Arcane false 6 1-50 Increases magic by (2-6)

Increases Arcane damage by (3-11)%


Deals extra (4-19) Arcane damage
Radius 1 burst on crit, deals (5-15) Arcane damage

of strength Master false 6 1-50 Increases strength by (2-6)

Increases physical power by (5-20)


Increases damage by (3-10)

restful Psionic false 6 1-50 Increases maximum stamina by (10-40)

Increases life regen by (1-11)
Increases stamina regen by (0.5-2.0)


Talent on hit: 10% chance to trigger Slumber (level same as material level)

steady Psionic false 6 1-50 Increases accuracy by (5-10)

Increases physical and mental saves by (5-10)
Increases disarm immunity by (20-50)%


Increases accuracy by (5-10)
Talent on hit: 10% chance to trigger Perfect Control (level same as material level)

of war-making Master true 30 30-50 Increases physical, spell and mind critical chances by (5-20)%

Increases critical multiplier by (5-15)%


Increases critical chance by (4-14)%
Increases damage by (3-10)
Talent on crit: 20% chance to trigger Cripple (level same as material level)

of the iron hand Master true 30 30-50 Increases mastery of Grappling by 0.2

Increases strength, constitution and willpower by (2-5)
Increases disarm immunity by (20-50)%


Talent on hit: 10% chance to trigger Disarm (level same as material level)

alchemist's Arcane true 35 30-50 Increases magic and willpower by (2-5)

Melee attacks deal extra (3-10) Fire, Cold, Acid and Lightning damage


Deals extra (4-29) Fire, Acid, Lightning and (4-19) Ice damage

brawler's Master true 25 30-50 Reduces cooldown of Double Strike by 1

Increases strength, dexterity and cunning by (2-5)
Increases physical save by (5-15)


Increases critical chance by (4-14)%
Increases accuracy by (2-12)
Talent on hit: 10% chance to trigger Set Up (level same as material level)

of butchering Antimagic true 30 10-50 Increases Blight resistance by (5-15)%

Increases spell save by (8-23)
Increases accuracy by (4-14)
Increases armor penetration by (5-15)
Increases physical power by (4-14)


Increases armor penetration by (5-15)
Has (10-25)% chance to slow global speed by (20–70cSS:Mindpower + 10)% and (10-25)% chance to reduce armor by (10–45cSS:Spellpower + 5)%

of the verdant Antimagic true 40 30-50 Increases mastery of Antimagic by 0.2

Increases Blight, Darkness and Arcane resistances by (5-20)%
Increases Nature affinity by (5-15)%
Increases spell save by (8-23)


Talent on crit: 20% chance to trigger Call of the Ooze (level 2)

scouring Antimagic true 30 20-50 Increases spell save by (8-23)

Burns (15-35) arcane resource on melee hit


Burns (15-35) arcane resource

of the nighthunter Psionic true 35 25-50 Charm: Track at level 2, CD 15

Increases cunning by (1-6)
Increases Darkness resistance by (5-15)%
Increases infravision radius by (1-4)
Increases accuracy by (5-15)


Talent on crit: 10% chance to trigger Dominate (level same as material level)
Increases critical chance by (3-13)%
Increases accuracy by (3-13)
Deals extra (4-29) Darkness damage

stone warden's Arcane true 40 40-50 Increases Physical resistance by (4-12)%

Increases constitution by (5-15)
Increases armor by (5-20)
Increases armor hardiness by (5-15)%


Talent on hit: 5% chance to trigger Stone Touch (level same as material level)

of the starseeker Arcane true 25 25-50 Charm: Starfall at level 1, CD 20

Increases magic and cunning by (1-6)
Increases Light and Darkness resistances by (5-10)%
Increases infravision radius by (1-2)


Radius 1 burst on crit, deals (10-50) Light and Darkness damage

of regeneration Nature true 25 30-50 Increases life regen by (1.5-6.0)

Increases psi regen by (0.10-0.40)
Increases stamina regen by (0.3-1.3)


Talent on hit: 10% chance to trigger Second wind (level 1)

of sorrow Psionic true 30 30-50 Charm: Ruined Earth at level 3, CD 20

Reduces mental save by (5-15)
Increases mind power by (3-10)
Melee attacks deal extra (10-40) Mind and Darkness damage
Melee attacks have (10-25)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5


Talent on hit: 10% chance to trigger Reproach (level same as material level)

of the juggernaut Master true 20 30-50 Charm: Juggernaut at level (2-4), CD 30

Increases constitution by (1-6)
Increases physical save by (10-30)
Increases spell and mental saves by (3-10)
Increases disarm immunity by (20-50)%


Deals extra (4-29) Physical damage
Talent on hit: 10% chance to trigger Juggernaut (level 1)

spellstreaming Arcane true 40 30-50 Increases mana regen by (0.10-0.40)

Increases spell power by (4-16)
Increases spell critical chance by (3-10)%


Deals extra (4-19) Arcane damage
Talent on hit: 10% chance to trigger Elemental Bolt (level same as material level)

heroic Master true 20 30-50 Increases mental save by (5-15)

Increases maximum life by (40-80)
Increases armor by (3-6)


Increases damage by (3-10)
Increases accuracy by (2-12)
Talent on hit: 10% chance to trigger Battle Shout (level same as material level)

of archery Master true 17 30-50 Charm: Steady Shot at level 3, CD 20

Increases dexterity and cunning by (2-9)
Increases accuracy by (5-10)
Increases armor penetration by (5-15)


Increases accuracy by (5-10)
Increases armor penetration by (5-10)
Talent on hit: 15% chance to trigger Perfect Strike (level same as material level)