Difference between revisions of "Trap mastery (talent)"
From Tales of Maj'Eyal
Line 23: | Line 23: | ||
Most traps last {{cTS|9|13}} turns if not triggered, and refund 80% of their stamina cost on expiration.<br> | Most traps last {{cTS|9|13}} turns if not triggered, and refund 80% of their stamina cost on expiration.<br> | ||
More designs may be discovered or learned from special instructors in the world. | More designs may be discovered or learned from special instructors in the world. | ||
− | + | It is to be noted that discovery usually involves disarming traps you find in the world. | |
*{{t|Beam Trap}} | *{{t|Beam Trap}} | ||
*{{t|Poison Gas Trap}} | *{{t|Poison Gas Trap}} |
Revision as of 12:29, 12 November 2019
Trap mastery | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | This talent allows you to prepare up to 1 different trap(s) of tier 1 or less for later deployment. (Use this ability to select which to prepare.)
Designs known:
Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power') and disarm (1.25 * 10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 disarm 'power') based on your Cunning. They gain +25–100%cTS effectiveness, and can be deployed without breaking stealth 22% of the time. It is to be noted that discovery usually involves disarming traps you find in the world. |