Difference between revisions of "Nature's Blessing"

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{{artifact
 
{{artifact
 
|name=Natures Blessing
 
|name=Natures Blessing
|unid=
+
|unid=supple leather armour entwined with willow bark
 
|type=Light Armour
 
|type=Light Armour
 
|source={{am}}, {{nat}}
 
|source={{am}}, {{nat}}
|require=20 Strength
+
|require=20 Strength, 20 Willpower
|rarity=
+
|rarity=350
|level=
+
|level=15-30
|cost=
+
|cost=350
 
|tier=2
 
|tier=2
|basepower=
 
|usestat=
 
|damtype=
 
|apr=
 
|critical=
 
 
|armor=+6
 
|armor=+6
|defense=8
+
|defense=+8 (ranged: +4)
 
|fatigue=+8%
 
|fatigue=+8%
|on_hit=
 
|change_dam=
 
|dam_conv=
 
|when_hit=
 
|movspeed=
 
|enc=
 
|maxlife=
 
 
|healmod=+20%
 
|healmod=+20%
|resistances=+20% Nature, +25% Arcane
+
|resistances=+20% {{Nature}}, +25% {{Arcane}}
|penetration=
+
 
|immunity=+25% Stun/Freeze
 
|immunity=+25% Stun/Freeze
 
|stats=+4 Constitution, +3 Willpower
 
|stats=+4 Constitution, +3 Willpower
|abilities= +1.00 Life regen, +18 Spell save, +4 Ranged defense, +0.20 Wildgift/Antimagic
+
|abilities= +1.00 Life regen, +18 Spell save, +0.20 [[Antimagic_(category)|Wild-gift/Antimagic]]
 +
'''When worn by Antimagic characters:'''
 +
*+20 Spell save (for a total of +38)
 
|description=''Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.''
 
|description=''Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.''
 
}}
 
}}
 
'''When worn by a [[anti-magic|Zigur follower]]:'''
 
:Spell save: +20 (for a total of +38)
 

Revision as of 12:06, 16 November 2019

Natures Blessing
(no image) Un-ID'ed name supple leather armour entwined with willow bark
Type Light Armour
Power source Antimagic, Nature
Requirement 20 Strength, 20 Willpower
Rarity Level range Cost Tier
350 15-30 350 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - +6 +8 (ranged: +4) +8%
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - +20%
Changes Resistances Changes Resistances Penetration
+20% Nature, +25% Arcane -
Changes Immunities +25% Stun/Freeze
Changes Stats +4 Constitution, +3 Willpower
Abilities +1.00 Life regen, +18 Spell save, +0.20 Wild-gift/Antimagic

When worn by Antimagic characters:

  • +20 Spell save (for a total of +38)
Description Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.