Difference between revisions of "Stat"
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				Draknodred (Talk | contribs)  (Created page with "Category:Stats Category:Game Mechanics Stats (statistics) are the 6 primary attributes shared by every character, as well as Luck:  Strength Dexterity [[Consti...")  | 
				Draknodred (Talk | contribs)   | 
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[[Category:Stats]] [[Category:Game Mechanics]]  | [[Category:Stats]] [[Category:Game Mechanics]]  | ||
| − | Stats (statistics) are the   | + | Stats (statistics) are the primary attributes shared by every character:  | 
| − | [[Strength]]  | + | *[[Strength]]  | 
| − | [[Dexterity]]  | + | *[[Dexterity]]  | 
| − | [[Constitution]]  | + | *[[Constitution]]  | 
| − | [[Magic]]  | + | *[[Magic]]  | 
| − | [[Willpower]]  | + | *[[Willpower]]  | 
| − | [[Cunning]]  | + | *[[Cunning]]  | 
| − | [[Luck]]  | + | *[[Luck]]  | 
You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item.  | You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item.  | ||
Revision as of 04:55, 25 March 2013
Stats (statistics) are the primary attributes shared by every character:
You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item.
Many talents require a certain attribute level to be able to learn them. Also, a lot of equipment requires a certain stat level to be worn.
Physical combat damage is partially determined by these attributes as well (depending on the weapon(s) being used). Look for the "Uses stats:" line on the weapon to see which stats govern its effectiveness.