Difference between revisions of "Difficulty"

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(Madness)
(1.6 difficulty settings)
Line 15: Line 15:
 
=Normal=
 
=Normal=
  
Provides the normal level of challenges.
+
Provides the normal level of challenge.
  
*Player starts at level 1 with 15 gold
+
*Player starts at level 1 with 0 gold
  
 
=Nightmare=
 
=Nightmare=
 +
Unfair game setting
  
Unfair game setting
+
*All zone levels increased by 50% by the time Player reaches level 10
*All zone levels increased by 50%
+
 
*All creature talent levels increased by 30%
 
*All creature talent levels increased by 30%
*Player starts at level 1 with 100 gold
+
*Unique (fixed) bosses advance in bonus classes 30% faster
*Rare creatures are slightly more frequent
+
*Rare creatures are almost twice as frequent.
 +
*Stairs can not be used for 3 turns after a kill.
 
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.
 
Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.
  
 
=Insane=
 
=Insane=
 +
"Easy is for the weak! Normal is for the weak! Nightmare is too easy! Bring on the true pain!"
  
Similar rules to Nightmare, but with more random bosses!
+
*All zone levels increased by 50% + 1 by the time Player reaches level 10
 
+
*All creature talent levels increased by 80%
*All zone levels increased by 50% + 1
+
*Unique (fixed) bosses advance in bonus classes 80% faster
*All creature talent levels increased by 50%
+
 
*Rare creatures are far more frequent and random bosses start to appear
 
*Rare creatures are far more frequent and random bosses start to appear
*Nonrandom bosses will have randomly selected talents
+
*Stairs can not be used for 5 turns after a kill.
*All enemies have 20% more life
+
Player can earn Insane version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.
*Player starts at level 2 with 250 gold
+
 
+
Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.
+
  
 
=Madness=
 
=Madness=
 +
"Insane is for the weak! Bring on the true mind-shattering experience!"
 +
Absolutely unfair game setting. You really like pain and want to feel the wrath of DarkGod to play this mode!
  
Absolutely unfair game setting.
+
*All zone levels increased by 150% + 2 by the time Player reaches level 10
You really like pain and want to feel the wrath of DarkGod to play this mode!
+
 
+
*All zone levels increased by 150% + 6
+
 
*All creature talent levels increased by 170%
 
*All creature talent levels increased by 170%
*Rare creatures are far more frequent and random bosses start to appear.
+
*Unique (fixed) bosses advance in bonus classes 170% faster
*Bosses will have randomly selected talents
+
*All enemies have 200% more life
*Player is being hunted!
+
*Rare creatures are far more frequent and random bosses start to appear
*Randomly all foes in a radius will get a feeling of where she/he is.
+
*Stairs can not be used for 9 turns after a kill.
 
+
*Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is.
Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.
+
Player can earn Madness version of achievements if also playing in Roguelike or Adventure [[Permadeath|permadeath]] mode.

Revision as of 18:07, 18 November 2019

The game has 5 difficulty settings:

Easier

Provides an easier game experience. Use it if you feel uneasy tackling the harder modes.

  • All damage to the player decreased by 30%
  • All healing for the player increased by 30%
  • All detrimental status effects durations reduced by 50%
  • Player starts at level 1 with 15 gold

Achievements are not granted, and thus any unlock dependent on an achievement cannot be obtained. Specific unlocks affected are mentioned on the unlockables page.

Normal

Provides the normal level of challenge.

  • Player starts at level 1 with 0 gold

Nightmare

Unfair game setting

  • All zone levels increased by 50% by the time Player reaches level 10
  • All creature talent levels increased by 30%
  • Unique (fixed) bosses advance in bonus classes 30% faster
  • Rare creatures are almost twice as frequent.
  • Stairs can not be used for 3 turns after a kill.

Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.

Insane

"Easy is for the weak! Normal is for the weak! Nightmare is too easy! Bring on the true pain!"

  • All zone levels increased by 50% + 1 by the time Player reaches level 10
  • All creature talent levels increased by 80%
  • Unique (fixed) bosses advance in bonus classes 80% faster
  • Rare creatures are far more frequent and random bosses start to appear
  • Stairs can not be used for 5 turns after a kill.

Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.

Madness

"Insane is for the weak! Bring on the true mind-shattering experience!" Absolutely unfair game setting. You really like pain and want to feel the wrath of DarkGod to play this mode!

  • All zone levels increased by 150% + 2 by the time Player reaches level 10
  • All creature talent levels increased by 170%
  • Unique (fixed) bosses advance in bonus classes 170% faster
  • All enemies have 200% more life
  • Rare creatures are far more frequent and random bosses start to appear
  • Stairs can not be used for 9 turns after a kill.
  • Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is.

Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.