Difference between revisions of "Penitence"

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(additional feature of the staff that wasn't on the page yet)
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''Its power is not to harm, but to heal and protect.''
 
''Its power is not to harm, but to heal and protect.''
 
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You can change this staff's spellpower and spell crit chance values by using Command Staff. The "maximum" values 27/6 and 3/14 (power/crit respectively).
 +
[I found out about this with a Shalore Cultist of Entropy, so this feature might be tied to being a Shalore. There also seems to be an option that only Necromancers can access.]

Revision as of 10:12, 29 October 2020

Penitence
(no image) Un-ID'ed name glowing staff
Type Staff
Power source Arcane, Nature
Requirement 24 Mag
Rarity Level range Cost Tier
200 10-18 125-200 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
15-16.5 80% Mag Nature 4 - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+30% Blight -
Changes Immunities -
Changes Stats -
Abilities Spellpower: +15

Spell crit chance: +10%

Spell save: +15

Damage affinity (heal): 20% Nature

Talent granted: +1 Command Staff

Activates for curing diseases or poisons (uses 10 power, max power 60)

When wielded by a Shalore:

  • +10% Blight resistance
  • +50% disease immunity
Description A powerful staff sent in secret to Angolwen by the Shaloren,

to aid their fighting of the plagues following the Spellblaze.

Its power is not to harm, but to heal and protect.

You can change this staff's spellpower and spell crit chance values by using Command Staff. The "maximum" values 27/6 and 3/14 (power/crit respectively). [I found out about this with a Shalore Cultist of Entropy, so this feature might be tied to being a Shalore. There also seems to be an option that only Necromancers can access.]