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Staff penitence.png Un-ID'ed name glowing staff
Type Staff
Power source Arcane, Nature
Requirement Magic 24
Rarity Level range Cost Tier
200 10-18 125-200 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
15.0-18.0 80% Magic Nature +4 - - - -
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
+30% Blight -
Changes Immunities -
Changes Stats -
Abilities Spellpower: +15

Spell critical chance: +10.0%

Spell save: +15

Damage affinity (heal): 20% Nature

Talent granted: +1 Command Staff

It can be used to cure up to 2.5–6cSS:Mag,logP diseases or poisons (based on Magic) (costing 10 power out of 60).

When wielded by a Shalore:

  • +10% Blight resistance
  • +50% Disease immunity
Description A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze.

Its power is not to harm, but to heal and protect.

Note: As a Shalore, you can change this staff's Spellpower and Spell critical chance values by using Command Staff. The "maximum" values are 27/1 and 3/14 (power/crit respectively).