Difference between revisions of "Mutated hand (talent)"
From Tales of Maj'Eyal
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(Doesn't benefit from Staff accuracy. (Injected into attackTargetWith instead of attackTargetHitProcs.)) |
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*Physical Crit. Chance: {{ctl|25|2|12}} | *Physical Crit. Chance: {{ctl|25|2|12}} | ||
*Speed: physspeed = 1 | *Speed: physspeed = 1 | ||
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| + | (This attack doesn't count as a proc and doesn't benefit from the staff accuracy bonus.) | ||
}} | }} | ||
Latest revision as of 13:24, 14 November 2020
| Mutated Hand | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Demented | |
| Category | Tentacles | |
| Requirements | Mag (18, 24, 30, 36, 42) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Your left hand mutates into a disgusting mass of tentacles. When you have your offhand empty you automatically hit your target and those on the side whenever you hit with a basic attack. Also increases Physical Power by 10–50gtl, and increases weapon damage by sqrt((1–5gtl)/5)*50% for your tentacles attacks. Each time you make an attack with your tentacle you gain 10 insanity. You generate a low power psionic field around you when around civilized people that prevents them from seeing you for the horror you are.
Your tentacle hand currently has these stats:
(This attack doesn't count as a proc and doesn't benefit from the staff accuracy bonus.) | |
