Difference between revisions of "Primal Forest"

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(Zone Information: Empty space on level 2 will counterintuitively block area attacks)
(Walls behave same as empty space)
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The first level of this zone will spawn treants out of the trees from time to time, similar to the [[Sludgenest]] in the [[Age of Ascendancy]] campaign
 
The first level of this zone will spawn treants out of the trees from time to time, similar to the [[Sludgenest]] in the [[Age of Ascendancy]] campaign
  
The second level is in the canopy of a tree, where multiple [[Crystallized Primal Root]]s are spread out among the branches. There are no obstructions to line of sight here, so players must be careful about drawing too much attention from enemies. The empty space between the branches will allow projectiles and spells to travel over them, but will block movement and area of effect attacks.
+
The second level is in the canopy of a tree, where multiple [[Crystallized Primal Root]]s are spread out among the branches. There are no obstructions to line of sight here, so players must be careful about drawing too much attention from enemies. The walls and empty space between the branches will allow projectiles and spells to travel over them, but will block movement and area of effect attacks.
  
 
==Zone Specific Artifacts==
 
==Zone Specific Artifacts==

Revision as of 15:38, 28 August 2021

Embers of Rage Version: 1.1.10
Primal Forest
Boss Crystallized Primal Root
Floors 2
Level Range 25 to 35
Item Level Range 3 to 3
Size 70x70
Zone Effect none

Zone Information

A forest-themed zone with some lore about the Menders, a successor to the Zigur faction. This is an optional zone outside the main plot of the Embers of Rage campaign.

The first level of this zone will spawn treants out of the trees from time to time, similar to the Sludgenest in the Age of Ascendancy campaign

The second level is in the canopy of a tree, where multiple Crystallized Primal Roots are spread out among the branches. There are no obstructions to line of sight here, so players must be careful about drawing too much attention from enemies. The walls and empty space between the branches will allow projectiles and spells to travel over them, but will block movement and area of effect attacks.

Zone Specific Artifacts