Difference between revisions of "Bone shield (talent)"

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(Updated talent)
(Update based on commit "Revise Defiler talents": https://git.net-core.org/tome/t-engine4/commit/bb74a0810a5fc27e8acb4c15e261e2f9c53b8556)
Line 7: Line 7:
 
|use_mode=Sustained
 
|use_mode=Sustained
 
|cost=50 Vim
 
|cost=50 Vim
|cooldown=30
+
|cooldown=15
 
|desc=
 
|desc=
Bone shields start circling around you. They will each fully absorb one attack.
+
Bone shields start circling around you. They will each fully absorb one instance of damage.
  
{{cts|1|5}} shield(s) will be generated when first activated.
+
{{cts|1|3.5}} shield(s) will be generated when first activated.
  
Then every (30 / {{cts|1|5}}) turns{{sup|min 3}} a new one will be created if not full.
+
Then every {{ctl|3|16|4.5}} turns a new one will be created if not full.
 +
 
 +
This will only trigger on hits over (Spellpower * 0.7) damage based on Spellpower.
 
}}
 
}}

Revision as of 22:48, 17 September 2021

Bone Shield
Bone shield.png
Game Version -
Category Type Corruption
Category Bone
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 50 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Bone shields start circling around you. They will each fully absorb one instance of damage.

1–3.5cTS shield(s) will be generated when first activated.

Then every 16–4.5cTL:3 turns a new one will be created if not full.

This will only trigger on hits over (Spellpower * 0.7) damage based on Spellpower.