Difference between revisions of "Worm rot (talent)"
From Tales of Maj'Eyal
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If not cleared after five turns it will inflict {{ctspd|10|150}} blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. | If not cleared after five turns it will inflict {{ctspd|10|150}} blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. | ||
− | Even if this disease is removed early, there is still a % | + | Even if this disease is removed early, there is still a {{ctl|100%|20|90%}} chance for the larvae to hatch. |
You can never have more than 5 worms active from any source at a time. | You can never have more than 5 worms active from any source at a time. |
Latest revision as of 01:20, 18 September 2021
Worm Rot | ||
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Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Rot | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Vim | |
Range | 6 | |
Cooldown | 8 | |
Travel Speed | 600% of base | |
Use Speed | Spell | |
Description | Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal [10]55cTSpD/2 acid and [10]55cTSpD/2 blight damage.
If not cleared after five turns it will inflict [10]150cTSpD blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 20–90%cTL:100% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. |