Difference between revisions of "Illusory Castle"
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==Zone Information== | ==Zone Information== | ||
− | The Illusory Castle can be accessed by reading the [[Forbidden Tome: "The Illusory Castle"]] | + | The Illusory Castle can be accessed by reading the [[Forbidden Tome: "The Illusory Castle"]]. |
− | There are a total of 13 areas in this zone. | + | There are a total of 13 areas in this zone, each with a randomly assigned name. These areas are connected together to form three "paths" of varying length that originate from the starting area: two side paths and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to one area in the main path. |
− | The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips | + | When the player first enters the zone, they will start with 1 stack of the zone debuff. Traveling to a new area will increment the debuff by one stack. Backtracking to an old area will not increment this debuff stack. The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips exploring different paths to limit the maximum number of debuffs received. There is no penalty for leaving this zone: the player is free to return at any time with no change in exploration progress. |
When the players finally reaches the end of the main path, they will have to defeat the [[The Glass Golem|Glass Golem]] in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be [[Stun]]ned for 3 turns. Alternatively, the player can place a {{t|Wormhole}} on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the '''Dethroned''' [[achievement]]. | When the players finally reaches the end of the main path, they will have to defeat the [[The Glass Golem|Glass Golem]] in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be [[Stun]]ned for 3 turns. Alternatively, the player can place a {{t|Wormhole}} on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the '''Dethroned''' [[achievement]]. |
Revision as of 02:04, 19 September 2021
Illusory Castle | |
---|---|
Boss | The Glass Golem |
Floors | 13 |
Level Range | 20 to 40 |
Item Level Range | 2 to 4 |
Size | 70x70 |
Zone Effect | Lost in a weird place
Effect per stack: |
Zone Information
The Illusory Castle can be accessed by reading the Forbidden Tome: "The Illusory Castle".
There are a total of 13 areas in this zone, each with a randomly assigned name. These areas are connected together to form three "paths" of varying length that originate from the starting area: two side paths and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to one area in the main path.
When the player first enters the zone, they will start with 1 stack of the zone debuff. Traveling to a new area will increment the debuff by one stack. Backtracking to an old area will not increment this debuff stack. The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips exploring different paths to limit the maximum number of debuffs received. There is no penalty for leaving this zone: the player is free to return at any time with no change in exploration progress.
When the players finally reaches the end of the main path, they will have to defeat the Glass Golem in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be Stunned for 3 turns. Alternatively, the player can place a Wormhole on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the Dethroned achievement.
Defeating the Glass Golem as an Alchemist will unlock the birth option for future Alchemists to start with their own glass golem. Player glass golems will have access to the Glass Splinters talent.
Zone Specific Artifacts
- Helm of Knowledge: can be used to sense the presence of unique objects
Trivia
- There is an unused zone with the same name included in the base game.