Difference between revisions of "Illusory Castle"

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(Reminder that one can reset debuff counter by leaving and returning to zone)
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==Zone Information==
 
==Zone Information==
The Illusory Castle can be accessed by reading the [[Forbidden Tome: "The Illusory Castle"]]. When the player enters the level, they will start with 1 stack of the zone debuff. The starting area presents the player with three chapters to read, which are essentially portals leading to three different paths to explore. Each time the player reads a new chapter and enters a new area, the zone debuff will be incremented by one. Backtracking to an old area will not increment this debuff stack.
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The Illusory Castle can be accessed by reading the [[Forbidden Tome: "The Illusory Castle"]].
  
There are a total of 13 areas in this zone. One starting area, two side paths, and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to one area in the main path.
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There are a total of 13 areas in this zone, each with a randomly assigned name. These areas are connected together to form three "paths" of varying length that originate from the starting area: two side paths and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to one area in the main path.
  
The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips to explore the different paths, and thus limit the maximum debuff counter to the number of areas traversed in one trip.
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When the player first enters the zone, they will start with 1 stack of the zone debuff. Traveling to a new area will increment the debuff by one stack. Backtracking to an old area will not increment this debuff stack. The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips exploring different paths to limit the maximum number of debuffs received. There is no penalty for leaving this zone: the player is free to return at any time with no change in exploration progress.
  
 
When the players finally reaches the end of the main path, they will have to defeat the [[The Glass Golem|Glass Golem]] in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be [[Stun]]ned for 3 turns. Alternatively, the player can place a {{t|Wormhole}} on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the '''Dethroned''' [[achievement]].
 
When the players finally reaches the end of the main path, they will have to defeat the [[The Glass Golem|Glass Golem]] in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be [[Stun]]ned for 3 turns. Alternatively, the player can place a {{t|Wormhole}} on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the '''Dethroned''' [[achievement]].

Revision as of 02:04, 19 September 2021

Illusory Castle
Boss The Glass Golem
Floors 13
Level Range 20 to 40
Item Level Range 2 to 4
Size 70x70
Zone Effect Lost in a weird place

Effect per stack:
The target is starting to get mad, reducing mind damage resistance by 6%, mental save by 5, confusion resistance by 4%, generating 0.5 insanity per turn.

Zone Information

The Illusory Castle can be accessed by reading the Forbidden Tome: "The Illusory Castle".

There are a total of 13 areas in this zone, each with a randomly assigned name. These areas are connected together to form three "paths" of varying length that originate from the starting area: two side paths and a main path with the boss at the end. The last area on the main path will be blocked, until the player has explored the two side paths and touched a book of binding at the end of each path. In each area with a book of binding, there will also be a shortcut leading back to one area in the main path.

When the player first enters the zone, they will start with 1 stack of the zone debuff. Traveling to a new area will increment the debuff by one stack. Backtracking to an old area will not increment this debuff stack. The player may leave the zone entirely in order to reset the debuff counter. It can be helpful to do so in between trips exploring different paths to limit the maximum number of debuffs received. There is no penalty for leaving this zone: the player is free to return at any time with no change in exploration progress.

When the players finally reaches the end of the main path, they will have to defeat the Glass Golem in battle. When the golem is below 35% of its max life, it will repeatedly try to rush back to the glass throne in the center of the boss room to receive a full heal. If the golem is lured outside the boss room and loses line of sight to the throne, it will just teleport directly back to the throne instead. In order to prevent the golem from healing, one must lure it behind the glass walls in the boss room, so that the golem will bump into these walls as it tries to rush toward the throne. If the golem bumps into a glass wall, it will be Stunned for 3 turns. Alternatively, the player can place a Wormhole on top of the throne, which will send the golem away when it tries to rush there. If the player defeats the Glass Golem without ever letting it use the throne to heal, they will earn the Dethroned achievement.

Defeating the Glass Golem as an Alchemist will unlock the birth option for future Alchemists to start with their own glass golem. Player glass golems will have access to the Glass Splinters talent.

Zone Specific Artifacts

Trivia