Difference between revisions of "Template:Combat training row"
From Tales of Maj'Eyal
(Okay, seems to have worked for now. Will go about replacing talent table rows now and see if anything breaks.) |
(Redefine parameters to be lower case: less typing for future generations) |
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| rowspan="2" | {{ct|Technique}} | | rowspan="2" | {{ct|Technique}} | ||
| rowspan="2" | {{c|Combat Training}} | | rowspan="2" | {{c|Combat Training}} | ||
− | | rowspan="2" | {{{ | + | | rowspan="2" | {{{mastery}}} |
− | | rowspan="2" | {{#switch: {{{ | + | | rowspan="2" | {{#switch: {{{locked|}}}|yes|Yes = Yes|no|No| = No|{{{locked}}}}} |
| <span class="tooltip_link" style="max-width:500px;">{{t|Thick Skin}}</span> | | <span class="tooltip_link" style="max-width:500px;">{{t|Thick Skin}}</span> | ||
| <span class="tooltip_link" style="max-width:500px;">{{t|Heavy Armour Training}}</span> | | <span class="tooltip_link" style="max-width:500px;">{{t|Heavy Armour Training}}</span> | ||
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This template only requires two input parameters: | This template only requires two input parameters: | ||
− | ''' | + | '''mastery''': the mastery level for {{c|Combat Training}} |
− | ''' | + | '''locked''': whether or not {{c|Combat Training}} is locked, will accept Yes/yes/No/no as possible inputs, and will default to "No" if no parameter is given |
[[Category:Templates]] | [[Category:Templates]] |
Revision as of 02:48, 29 September 2021
The Combat Training category has extra talents that make it difficult to use the talent row or other row templates. This template is used to insert these talents into a talent table. The six talents in the category should be displayed as two rows of three talents, in a manner similar to how they appear in game.
This template only requires two input parameters:
mastery: the mastery level for Combat Training
locked: whether or not Combat Training is locked, will accept Yes/yes/No/no as possible inputs, and will default to "No" if no parameter is given