Difference between revisions of "Prox's Lucky Halfling Foot"

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(Avoid needing to duplicate the infobox. It doesn't look like you need to not know Survival, and it looks like it's guaranteed to give a warning? Shrug off cooldown mechanics.)
(Move trap disarming bonus to stats section)
Line 11: Line 11:
 
|stats= 
 
|stats= 
 
*Luck: +5
 
*Luck: +5
 +
*Trap disarming bonus: +5
 
*If worn by a [[Halfling]]: -10 Luck (for a total of -5), and -10 to physical, mental, and spell saves.
 
*If worn by a [[Halfling]]: -10 Luck (for a total of -5), and -10 to physical, mental, and spell saves.
 
|abilities= 
 
|abilities= 
*Trap disarming bonus: +5
 
 
*When passing near a trap (within radius 1), produces a message that the foot is vibrating to warn of a hidden trap. (One unknown/unwarned trap per turn.)
 
*When passing near a trap (within radius 1), produces a message that the foot is vibrating to warn of a hidden trap. (One unknown/unwarned trap per turn.)
 
*Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown (reduced by {{t|Device Mastery}}). Only goes on cooldown when successful.
 
*Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown (reduced by {{t|Device Mastery}}). Only goes on cooldown when successful.

Revision as of 12:42, 16 November 2022

Prox's Lucky Halfling Foot
(no image) Un-ID'ed name a mummified halfling foot
Type Tool
Power source Nature
Requirement -
Rarity Level range Cost Tier
200 5-12 10 1
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - +5 -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats  
  • Luck: +5
  • Trap disarming bonus: +5
  • If worn by a Halfling: -10 Luck (for a total of -5), and -10 to physical, mental, and spell saves.
Abilities  
  • When passing near a trap (within radius 1), produces a message that the foot is vibrating to warn of a hidden trap. (One unknown/unwarned trap per turn.)
  • Gives a 25% chance to shrug off up to three stuns, pins and dazes each turn, with a 10 turn cooldown (reduced by Device Mastery). Only goes on cooldown when successful.
Description A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.

It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.

The downside for wearing this item as a Halfling is announced with the message "You feel uneasy carrying Prox's Lucky Halfling Foot".