Difference between revisions of "Psi-fighting (category)"

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Revision as of 11:14, 28 March 2013

Telekinetic Smash
Telekinetic smash.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Activated
Cost 10 Psi
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90–150%cTWD weapon damage.

If your mainhand weapon hits, you will also stun the target for 2–6cTS turns.

This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage.

Any active Aura damage bonuses will extend to the weapons used for this attack.


Augmentation
Augmentation.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Sustained
Cost 10 Psi
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Instant
Description While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 7–25%cTS of your Willpower and Cunning, respectively.


Frenzied psifighting
Frenzied psifighting.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Your telekinetically wielded weapon enters a frenzy for X turns, striking up to X targets every turn.


Conduit
Conduit.png
Game Version -
Category Type Psionic
Category Psi-fighting
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by X, and does not drain energy.