Difference between revisions of "Miasma engine (talent)"
CestLaDonut (Talk | contribs) (Created page with "{{Ability box |image = Miasma engine.png |name = Miasma Engine |game_version = 1.7.6 |embers_version = 1.1.10 |category_type = {{ct|Steamtech}} |category = {{c|Chemical Warfar...") |
CestLaDonut (Talk | contribs) |
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When a creature survives the miasma it becomes immune to it for 9 turns. | When a creature survives the miasma it becomes immune to it for 9 turns. | ||
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+ | ''Note: The duration seems to be 3 turns, not 5 turns. "Miasma duration does not increase on re-apply" means that each time the talent is triggered the duration is set to 3 turns, rather than having 3 turns added onto the current duration.'' | ||
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Latest revision as of 03:13, 16 March 2024
Miasma Engine | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Chemical Warfare | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 3 Steam drain | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | You repurpose your steam engine to emit a cloud of toxic, corrosive chemicals around you.
Each time you use a non-instant steamtech talent, you create a radius 3 cloud of miasma for 5 turns. All enemies within the miasma have 30–75%cTL:100 reduced healing and 3–7%cTL:10 chance to fail talent usage. Each time miasma is reapplied the failure chance increases, up to 15–35%cTL:50 after 5 reapplications. The first time each turn a target affected by miasma is hit by a melee or ranged attack the miasma seeps into their wounds, dealing an additional [10]150cTStmD Acid damage. Miasma duration does not increase on re-apply. When a creature survives the miasma it becomes immune to it for 9 turns. Note: The duration seems to be 3 turns, not 5 turns. "Miasma duration does not increase on re-apply" means that each time the talent is triggered the duration is set to 3 turns, rather than having 3 turns added onto the current duration. |