Difference between revisions of "Arcane eye (talent)"
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− | {{Ability_box|image=Arcane eye.png|name=Arcane eye|category_type=[[Spell (category type)|Spell]]|category=[[Divination (category)|Divination]]|desc=Summons an ethereal magical eye at the designated location that lasts for | + | {{Ability_box |
+ | |image=Arcane eye.png | ||
+ | |name=Arcane eye | ||
+ | |category_type=[[Spell (category type)|Spell]] | ||
+ | |category=[[Divination (category)|Divination]] | ||
+ | |require=Level: (0, 1, 2, 3, 4) | ||
+ | (12, 14, 16, 18, 20) Mag | ||
+ | |cost=15 Mana | ||
+ | |cooldown=10 | ||
+ | |desc=Summons an ethereal magical eye at the designated location that lasts for (10 + talent_level) turns. | ||
+ | The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a (4 + talent_level) range around it. | ||
+ | |||
+ | It does not require light to do so, but it cannot see through walls. | ||
+ | |||
+ | Casting the eye does not take a turn. | ||
+ | |||
+ | Only one arcane eye can exist at any given time. | ||
+ | |||
+ | At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. | ||
+ | |||
+ | At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.}} |
Revision as of 05:20, 27 May 2013
Arcane eye | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Divination | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Mag | |
Use Mode | Activated | |
Cost | 15 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summons an ethereal magical eye at the designated location that lasts for (10 + talent_level) turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a (4 + talent_level) range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. |