Difference between revisions of "Arcane eye (talent)"

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{{Ability_box|image=Arcane eye.png|name=Arcane eye|category_type=[[Spell (category type)|Spell]]|category=[[Divination (category)|Divination]]|desc=Summons an ethereal magical eye at the designated location that lasts for X turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a X range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.}}
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{{Ability_box
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|image=Arcane eye.png
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|name=Arcane eye
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|category_type=[[Spell (category type)|Spell]]
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|category=[[Divination (category)|Divination]]
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|require=Level: (0, 1, 2, 3, 4)
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(12, 14, 16, 18, 20) Mag
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|cost=15 Mana
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|cooldown=10
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|desc=Summons an ethereal magical eye at the designated location that lasts for (10 + talent_level) turns.  
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The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a (4 + talent_level) range around it.  
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It does not require light to do so, but it cannot see through walls.  
 +
 
 +
Casting the eye does not take a turn.  
 +
 
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Only one arcane eye can exist at any given time.  
 +
 
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At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.  
 +
 
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At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.}}

Revision as of 05:20, 27 May 2013

Arcane eye
Arcane eye.png
Game Version -
Category Type Spell
Category Divination
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Mag

Use Mode Activated
Cost 15 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Summons an ethereal magical eye at the designated location that lasts for (10 + talent_level) turns.

The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a (4 + talent_level) range around it.

It does not require light to do so, but it cannot see through walls.

Casting the eye does not take a turn.

Only one arcane eye can exist at any given time.

At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.

At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.