Difference between revisions of "Weapon of light (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 1: Line 1:
{{Ability_box|image=Weapon of light.png|name=Weapon of light|category_type=[[Celestial (category type)|Celestial]]|category=[[Combat (category)|Combat]]|desc=Infuse your weapon with the power of the Sun, doing X light damage at the cost of 3 positive energy for each blow dealt. If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower.}}
+
{{Ability_box
 +
|image=Weapon of light.png
 +
|name=Weapon of light
 +
|category_type=[[Celestial (category type)|Celestial]]
 +
|category=[[Combat (category)|Combat]]
 +
|require=Level: (0, 1, 2, 3, 4)
 +
(12, 14, 16, 18, 20) Mag
 +
|cost=10 Positive
 +
|cooldown=10
 +
|desc=Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.  
 +
If you do not have enough positive energy, the sustain will have no effect.  
 +
 
 +
The damage dealt will increase with your Spellpower.}}

Revision as of 07:50, 28 May 2013

Weapon of light
Weapon of light.png
Game Version -
Category Type Celestial
Category Combat
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Mag

Use Mode Activated
Cost 10 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.

If you do not have enough positive energy, the sustain will have no effect.

The damage dealt will increase with your Spellpower.