Difference between revisions of "Eclipse (category)"

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(... and they're out of order :()
 
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{{redirect2|the talent category|artifact|[[Eclipse (artifact)]]}}
 
{{redirect2|the talent category|artifact|[[Eclipse (artifact)]]}}
  
{{:Totality (talent)}}{{:Blood red moon (talent)}}{{:Darkest light (talent)}}{{:Corona (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Blood red moon (talent)}}{{:Totality (talent)}}{{:Corona (talent)}}{{:Darkest light (talent)}}<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 21:37, 6 June 2013

This page is about the talent category; for the artifact, see Eclipse (artifact).

Blood Red Moon
Blood red moon.png
Game Version 1.7.4
Category Type Celestial
Category Eclipse
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases your spell critical chance by 3–15%cTS:0.75P.
Availability -


Totality
Totality.png
Game Version 1.7.4
Category Type Celestial
Category Eclipse
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Positive and 15 Negative
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description For 5–9cTS turns, increase your light and darkness resistance penetration by 5–55%cL:100% as (Cunning * Talent Level) varies from 0–500

Also reduces the cooldown of all Celestial skills by 3–6cTS:log.

The resistance penetration will increase with your Cunning.

Availability -


Corona
Corona.png
Game Version 1.7.4
Category Type Celestial
Category Eclipse
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 10 Positive and 10 Negative
Range 6
Cooldown 10
Travel Speed 4
Use Speed Spell
Description Each time one of your spells criticals, you project a bolt of light or shadow at up to 1–5cTS targets within range 6, doing [15]70cTSpD light damage or [15]70cTSpD darkness damage per bolt.

This effect costs 2 positive or 2 negative energy each time it is triggered, and will not activate if either your positive or negative energy is below 2.

The damage scales with your Spellpower.

Availability -


Darkest Light
Darkest light.png
Game Version 1.7.4
Category Type Celestial
Category Eclipse
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 25 Positive and 25 Negative
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Shroud foes within radius 10 in darkest light, dealing 10–50cTS light and 10–50cTS darkness damage per turn and converting 10–55%cTS of the damage they deal between light and darkness for 5 turns.
Availability -