Difference between revisions of "Militant mind (talent)"

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(Created page with "{{Ability_box|image=Militant mind.png|name=Militant mind|category_type=Race|category=Halfling|desc=Halflings have always been ...")
 
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{{Ability_box|image=Militant mind.png|name=Militant mind|category_type=[[Race (category type)|Race]]|category=[[Halfling (category)|Halfling]]|desc=Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).}}
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{{Ability_box|image=Militant mind.png|name=Militant mind|category_type=[[Race (category type)|Race]]|category=[[Halfling (category)|Halfling]]|require=level (16, 17, 18, 19, 20)|use_mode=passive|range=n/a|cost=n/a|cooldown=n/a|use_speed=n/a|desc=Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).}}

Revision as of 07:45, 9 June 2013

Militant mind
Militant mind.png
Game Version -
Category Type Race
Category Halfling
Requirements level (16, 17, 18, 19, 20)
Use Mode passive
Cost n/a
Range -
Cooldown n/a
Travel Speed -
Use Speed -
Description Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).