Difference between revisions of "Walk-through for Dwarven Solipsist/Level 2"

From Tales of Maj'Eyal
Jump to: navigation, search
 
Line 3: Line 3:
 
[[Walk-through for Dwarven Solipsist/Level 1|Previous Level]]
 
[[Walk-through for Dwarven Solipsist/Level 1|Previous Level]]
 
[[Walk-through for Dwarven Solipsist/Level 3|Next Level]]
 
[[Walk-through for Dwarven Solipsist/Level 3|Next Level]]
 +
 +
*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
  
 
{| class="wikitable"  
 
{| class="wikitable"  

Latest revision as of 13:25, 21 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 --
Dream Smith 0/0/0/0 Survival 0/0/0/0 Hat -- Amulet --
Psychic Assault 2/0/0/0 Dreaming 1/0/0/0 Armor linen robe Tool --
Slumber 0/0/0/0 Mentalism 1/0/0/0 Cloak -- Light --
Solipism 1/0/0/0 Feedback 1/0/0/0 Gloves --
Thought-Forms 3/0/0/0 Dream Forge 0/0/0/0 Belt --
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo --
Commentary
Stat Dist.: WIL +3
Zones Completed: Escape from Reknor 1
Comments: I set Thought-Form Warrior to autocast when NO enemies visible
Added to Inventory: ----------------------------------------------------
Gold: 13
Purchased: ----------------------------------------------------
Key Statistics
STR 14 Dex 10 Con 13 Mag 8 Wil 24 Cun 14
Life 104 Psi 114 Light 2 See Invis 0.0
Mindpower 23 Mental Crit % 4 Mind Dmg % 0 Mind Penetr. % 0
Phys Save 9 Spell Save 11 Mental Save 13 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion, 60 life, 5 turns, 10 cd Slot 3 ----------
Slot 4 ---------- Slot 5 ----------

Some thoughts on Light Radius:

  • I list it as a key statistic because it can make the difference between life and death. You want to get it to 10 ideally, but this takes time (unless a certain Artifact is found). Sources are radiant mindstars, radiant armours, lanterns, and sometimes random and rare artifacts give extra light.
  • Keep these in your inventory so as to be able to increase light radius in key zones, such as Lake Nur, Maze, Dark Crypt, Sandworm Lair, etc.