Difference between revisions of "Walk-through for Dwarven Solipsist/Atamathon"

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*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
 
*** '''[http://forums.te4.org/viewtopic.php?f=60&t=38222 Post your comments, questions, ideas here at the ToME forum]'''
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  - WANRING: SPOILERS
  
 
First, here is my character sheet PRIOR to Final Battle:
 
First, here is my character sheet PRIOR to Final Battle:
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[[Walk-through for Dwarven Solipsist/Char Sheet PRE Atamathon|Character Sheet Prior to Atamathon]]
 
[[Walk-through for Dwarven Solipsist/Char Sheet PRE Atamathon|Character Sheet Prior to Atamathon]]
  
== Offence ==
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== NUMBER ONE RULE: TURN OFF ALL AUTOCASTS ==
* I kept using this combo Sunder Mind > Slumber > Inner Demons
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* If Slumber didn't work, I'd try Sleep or Nightmares
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Why? You need fine-grained control and ONE mistake will kill you  - trust me.
* Otherwise, Mind Sear to keep up the damage
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* I had Mind Storm on where possible, and this deals with any creatures from portals (only about 10 made it through)
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== NUMBER TWO RULE: YOU MUST HAVE 100 Mindpower ==
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Why? You wont' be able to sleep him otherwise. And you need to sleep him to double the effect of inner demons.
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== NUMBER THREE RULE: YOU MUST STUDY MAP BEFOREHAND AND WORK OUT WHERE TO HIDE EFFECTIVELY ==
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Why? Because when you use movement infusion you must go somewhere he can't find you. Otherwise you will die.
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== Order of Events
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1. Summon any creatures you can - thoughtform, yeeks (fronm Nexus of the Way), spiders, rats, etc. These provide great cover. Do this BEFORE activating him.
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2. Activate Atamathon
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3. Turn on instantly Resilience of the Dwarves, Shielding Rune, Heroism infusion, Wild infusion (for extra resists)
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4. Turn on Leaves Tide (VERY IMPORTANT)
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5. Do in this order
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** Sunder Mind
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** Slumber (and if this fails, Sleep or Nightmares - you have to sleep him)
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** Inner Demons
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6. Use movement infusion to go to place of safety (behind at least 2 trees, better if three or more
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7. Rest until everything is back to normal.
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The next bit is the trickiest. You have to repeat steps 3-7, but close enough so you can get within 7 spaces for step 5, while rune, leaves tide etc are still running.
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But don't use your movement infusion! You need this to escape the second time after Inner Demons. (unless you are running two movement infusions)
 +
 
 +
There are ways of chcking if he is close. Summon a creature as far away from yourself and towards him as possible. If they return to you, you know you can step out 1-2 steps. If not, you're right to go!
 +
 
 +
So repeat 3 and 4, and step out towards him. If you are worried, you can pop your regen infusion, but I don't like to spend a turn like this, as he can kill you in one turn.
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Repeat steps 5-7. He should be dead then! If not, try a third time and he will definitely die.
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With mindpower 100 and his mental save reduced by Sunder Mind (which always hits!), you can get Inner Demons to stick.
  
==Defence ==
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ENJOY!
* Usual: shield, regen, Conversion
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* I had to use Movement infusion once, when I took more damage than I was comfortable with. I hid and got back to full strength then went back to battle
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* Leaves Tide is AMAZING, and then next time I would pump this higher
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Revision as of 07:05, 22 June 2013

Main Page: Walk-through for Dwarven Solipsist

Back to Final Battle main page

 - WANRING: SPOILERS

First, here is my character sheet PRIOR to Final Battle:

Character Sheet Prior to Atamathon

NUMBER ONE RULE: TURN OFF ALL AUTOCASTS

Why? You need fine-grained control and ONE mistake will kill you - trust me.

NUMBER TWO RULE: YOU MUST HAVE 100 Mindpower

Why? You wont' be able to sleep him otherwise. And you need to sleep him to double the effect of inner demons.

NUMBER THREE RULE: YOU MUST STUDY MAP BEFOREHAND AND WORK OUT WHERE TO HIDE EFFECTIVELY

Why? Because when you use movement infusion you must go somewhere he can't find you. Otherwise you will die.

== Order of Events 1. Summon any creatures you can - thoughtform, yeeks (fronm Nexus of the Way), spiders, rats, etc. These provide great cover. Do this BEFORE activating him. 2. Activate Atamathon 3. Turn on instantly Resilience of the Dwarves, Shielding Rune, Heroism infusion, Wild infusion (for extra resists) 4. Turn on Leaves Tide (VERY IMPORTANT) 5. Do in this order

    • Sunder Mind
    • Slumber (and if this fails, Sleep or Nightmares - you have to sleep him)
    • Inner Demons

6. Use movement infusion to go to place of safety (behind at least 2 trees, better if three or more 7. Rest until everything is back to normal.

The next bit is the trickiest. You have to repeat steps 3-7, but close enough so you can get within 7 spaces for step 5, while rune, leaves tide etc are still running.

But don't use your movement infusion! You need this to escape the second time after Inner Demons. (unless you are running two movement infusions)

There are ways of chcking if he is close. Summon a creature as far away from yourself and towards him as possible. If they return to you, you know you can step out 1-2 steps. If not, you're right to go!

So repeat 3 and 4, and step out towards him. If you are worried, you can pop your regen infusion, but I don't like to spend a turn like this, as he can kill you in one turn.

Repeat steps 5-7. He should be dead then! If not, try a third time and he will definitely die.

With mindpower 100 and his mental save reduced by Sunder Mind (which always hits!), you can get Inner Demons to stick.

ENJOY!