Difference between revisions of "Unknown tunnels"

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:You find a hidden trap door, and hear cries for help from within...
 
:You find a hidden trap door, and hear cries for help from within...
  
Choosing to enter will put you on level 1 of the zone.
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Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward.  
  
The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward. The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below).
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The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest.
 
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On level 2, you will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. For most characters, the assassin lord and his men will also be nonhostile, and you may talk to the assassin lord. For [[Celestial (Metaclass)|Celestial]] characters in the [[Sunwall]] faction, the rogues will be hostile from the start (''needs verification for 1.0''). There is no exit from the second level until you have spoken with, or killed, the assassin lord.
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If you talk to the Assassin Lord, you may choose to side with him. This permanently [[unlockables|unlocks]] the [[Poisons (category)|Poisons]] tree for [[Rogue]], [[Shadowblade]] and [[Marauder]] classes. Siding with the assassin lord is also a prerequisite for the Tricks of the Trade [[prodigy]]. As for the merchant... tough luck.
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If you kill the Assassin Lord, and do not kill the merchant, then the merchant will give you 8 gold (''this used to be worth a lot more in earlier versions''), and will open up his store in [[Last Hope]]. This also allows you to buy very powerful random artifacts in the late game.
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Revision as of 22:55, 24 June 2013

Unknown tunnels
Boss Assassin Lord
Floors 2
Level Range 8 to 18
Item Level Range 1 to 5
Size 30x30
Zone Effect none

Zone Information

The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in Maj'Eyal). You must be at least level 6 for this encounter to occur. The encounter text is:

You find a hidden trap door, and hear cries for help from within...

Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward.

The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the Assassin Lord, and assorted rogue-type henchmen. This is the body of the Trapped! quest.