Difference between revisions of "Push kick (talent)"

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(Created page with "{{Ability_box|image=Push kick.png|name=Push kick|category_type=Technique|category=Unarmed discipline|desc=A pus...")
 
 
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{{Ability_box|image=Push kick.png|name=Push kick|category_type=[[Technique (category type)|Technique]]|category=[[Unarmed discipline (category)|Unarmed discipline]]|desc=A push kick that knocks the target back X tiles, moves you back 1 tile, and inflicts X physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage. This will earn one combo point, and break any grapples you're maintaining. The damage will scale with your Physical Power.}}
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{{Ability_box
 +
|image=Push kick.png
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|name=Push kick
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Unarmed discipline (category)|Unarmed discipline]]
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|require=Level: (0, 1, 2, 3, 4)
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(12, 14, 16, 18, 20) Dexterity
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|use_mode=activated
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|range=melee/personal
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|cost=12 stamina
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|cooldown=6
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|use_speed=1 turn
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|desc=A push kick that knocks the target back 2-3 tiles (1 + talent level/4, rounded up), moves you back 1 tile, and inflicts X physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage. This will earn one combo point, and break any grapples you're maintaining. The damage will scale with your Physical Power.}}

Latest revision as of 22:29, 28 June 2013

Push kick
Push kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Dexterity

Use Mode activated
Cost 12 stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description A push kick that knocks the target back 2-3 tiles (1 + talent level/4, rounded up), moves you back 1 tile, and inflicts X physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage. This will earn one combo point, and break any grapples you're maintaining. The damage will scale with your Physical Power.