Difference between revisions of "Scoundrel's strategies (talent)"

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{{Ability_box|image=Scoundrel.png|name=Scoundrel's strategies|category_type=[[Cunning (category type)|Cunning]]|category=[[Scoundrel (category)|Scoundrel]]|desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by X%, as their wounds make them more predictable. If you attack a bleeding enemy, there is a X% chance that, for X turns, they are disabled as you take advantage of openings (reducing their movement speed by X% and Accuracy by X) or anguished as you strike their painful wounds (reducing their Willpower by X and their Cunning by X). The statistical reductions will increase with your Cunning. }}
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{{Ability_box|image=Scoundrel.png|name=Scoundrel's strategies
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|category_type=[[Cunning (category type)|Cunning]]
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|category=[[Scoundrel (category)|Scoundrel]]
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|require={{TalentReq/CunsReq2}}
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|use_mode=passive
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|range=melee/personal
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|cost=-
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|cooldown=-
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|travel_speed=-
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|use_speed=-
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|desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 10-38% (5 + 5*talent_level), as their wounds make them more predictable. If you attack a bleeding enemy, there is a 8-25% chance (5 + 3*talent_level) that, for 4-10 turns (3 + talent_level/2, rounded up), they are disabled as you take advantage of openings (reducing their movement speed by 15-35% and Accuracy by 10-25) or anguished as you strike their painful wounds (reducing their Willpower by 10-25 and their Cunning by 10-25). The statistical reductions will increase with your Cunning. }}

Revision as of 19:17, 29 June 2013

Scoundrel's strategies
Scoundrel.png
Game Version -
Category Type Cunning
Category Scoundrel
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 10-38% (5 + 5*talent_level), as their wounds make them more predictable. If you attack a bleeding enemy, there is a 8-25% chance (5 + 3*talent_level) that, for 4-10 turns (3 + talent_level/2, rounded up), they are disabled as you take advantage of openings (reducing their movement speed by 15-35% and Accuracy by 10-25) or anguished as you strike their painful wounds (reducing their Willpower by 10-25 and their Cunning by 10-25). The statistical reductions will increase with your Cunning.