Difference between revisions of "Scoundrel's strategies (talent)"
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| − | {{Ability_box|image=Scoundrel.png|name=Scoundrel's strategies|category_type=[[Cunning (category type)|Cunning]]|category=[[Scoundrel (category)|Scoundrel]]|desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by | + | {{Ability_box|image=Scoundrel.png|name=Scoundrel's strategies |
| + | |category_type=[[Cunning (category type)|Cunning]] | ||
| + | |category=[[Scoundrel (category)|Scoundrel]] | ||
| + | |require={{TalentReq/CunsReq2}} | ||
| + | |use_mode=passive | ||
| + | |range=melee/personal | ||
| + | |cost=- | ||
| + | |cooldown=- | ||
| + | |travel_speed=- | ||
| + | |use_speed=- | ||
| + | |desc=Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 10-38% (5 + 5*talent_level), as their wounds make them more predictable. If you attack a bleeding enemy, there is a 8-25% chance (5 + 3*talent_level) that, for 4-10 turns (3 + talent_level/2, rounded up), they are disabled as you take advantage of openings (reducing their movement speed by 15-35% and Accuracy by 10-25) or anguished as you strike their painful wounds (reducing their Willpower by 10-25 and their Cunning by 10-25). The statistical reductions will increase with your Cunning. }} | ||
Revision as of 19:17, 29 June 2013
| Scoundrel's strategies | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Cunning | |
| Category | Scoundrel | |
| Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
| Use Mode | passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Learn to take advantage of your enemy's pain. If your enemy is bleeding and attempts to attack you, their critical hit rate is reduced by 10-38% (5 + 5*talent_level), as their wounds make them more predictable. If you attack a bleeding enemy, there is a 8-25% chance (5 + 3*talent_level) that, for 4-10 turns (3 + talent_level/2, rounded up), they are disabled as you take advantage of openings (reducing their movement speed by 15-35% and Accuracy by 10-25) or anguished as you strike their painful wounds (reducing their Willpower by 10-25 and their Cunning by 10-25). The statistical reductions will increase with your Cunning. | |
