Difference between revisions of "Template:Artifact"
From Tales of Maj'Eyal
(Add instructions and pasteable "blank" template. Need to fill in the hints for the rest of the fields. Also un-floated it, because it's huge and nothing reasonably fits next to it.) |
(The rest of the template parameter hints.) |
||
Line 98: | Line 98: | ||
:The artifact's in-game name. Please use the exact capitalization that the game uses. | :The artifact's in-game name. Please use the exact capitalization that the game uses. | ||
;unid | ;unid | ||
− | :The artifact's unidentified description | + | :The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added. |
;type | ;type | ||
:The artifact's type (e.g. Staff or Lite). | :The artifact's type (e.g. Staff or Lite). | ||
Line 105: | Line 105: | ||
;require | ;require | ||
:Stat requirements or other prerequisites to use the artifact. | :Stat requirements or other prerequisites to use the artifact. | ||
+ | ;rarity | ||
+ | :Rarity value, from the Lua source code. | ||
+ | ;level | ||
+ | :Level range, from the Lua source code. | ||
+ | ;cost | ||
+ | :Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is ''in'' a store, though, you'll pay full price. | ||
+ | ;tier | ||
+ | :Material tier (level). | ||
+ | ;basepower | ||
+ | :Base power (damage range), for artifacts you can attack with (weapons, shields, gloves). | ||
+ | ;usestat | ||
+ | :Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex). | ||
+ | ;damtype | ||
+ | :Damage type (element), for artifacts you can attack with. Usually physical. | ||
+ | ;apr | ||
+ | :Armor penetration bonus. | ||
+ | ;critical | ||
+ | :Critical hit modifiers. | ||
+ | ;armor | ||
+ | :Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut. | ||
+ | ;defense | ||
+ | :Defense bonuses (normal and/or ranged). | ||
+ | ;fatigue | ||
+ | :Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.). | ||
+ | ;on_hit | ||
+ | :Extra damage inflicted when you hit, either with this artifact, or with any weapon. | ||
+ | ;change_dam | ||
+ | :"Changes damage" (inc_damage in Lua). Example: [[Staff of Destruction]] +20% Fire damage. | ||
+ | ;dam_conv | ||
+ | :"Damage conversion" (convert_damage in Lua). Example: [[Sword of Potential Futures]] 30% Temporal. | ||
+ | ;when_hit | ||
+ | :Retaliation damage done when the artifact's wearer is hit. | ||
+ | ;movspeed | ||
+ | :Movement speed modifier. | ||
+ | ;enc | ||
+ | :Maximum Encumbrance modifier (''not'' the item's weight/encumbrance). | ||
+ | ;maxlife | ||
+ | :Maximum [[Life]] modifier. | ||
+ | ;healmod | ||
+ | :Healing modifier. | ||
+ | ;resistances | ||
+ | :Bonuses/penalties to resistances (elements, not stun/confusion/knockback). | ||
+ | ;penetration | ||
+ | :Enemy resistance penetration modifiers. | ||
+ | ;immunity | ||
+ | :Immunity modifiers (stun, confusion, knockback, etc.). | ||
+ | ;stats | ||
+ | :Stat modifiers. | ||
+ | ;abilities | ||
+ | :Anything that doesn't fit in the above categories. Use a bullet list. | ||
+ | ;description | ||
+ | :Artifact's description, from the Lua source. Use ''italics'' if you want. | ||
</div> | </div> | ||
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> |
Revision as of 23:26, 3 July 2013
{{{name}}} | |||||||
---|---|---|---|---|---|---|---|
Un-ID'ed name | {{{unid}}} | ||||||
Type | {{{type}}} | ||||||
Power source | {{{source}}} | ||||||
Requirement | {{{require}}} | ||||||
Rarity | Level range | Cost | Tier | ||||
- | - | - | - | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | - | ||||||
Description | {{{description}}} |
Use this template on pages that define a (nonrandom) Artifact:
{{artifact |name= |unid= |type= |source= |require= |rarity= |level= |cost= |tier= |basepower= |usestat= |damtype= |apr= |critical= |armor= |defense= |fatigue= |on_hit= |change_dam= |dam_conv= |when_hit= |movspeed= |enc= |maxlife= |healmod= |resistances= |penetration= |immunity= |stats= |abilities= |description= }}
- name
- The artifact's in-game name. Please use the exact capitalization that the game uses.
- unid
- The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
- type
- The artifact's type (e.g. Staff or Lite).
- source
- The artifact's power source(s). Use {{arc}} for Arcane, etc.
- require
- Stat requirements or other prerequisites to use the artifact.
- rarity
- Rarity value, from the Lua source code.
- level
- Level range, from the Lua source code.
- cost
- Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
- tier
- Material tier (level).
- basepower
- Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
- usestat
- Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
- damtype
- Damage type (element), for artifacts you can attack with. Usually physical.
- apr
- Armor penetration bonus.
- critical
- Critical hit modifiers.
- armor
- Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
- defense
- Defense bonuses (normal and/or ranged).
- fatigue
- Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
- on_hit
- Extra damage inflicted when you hit, either with this artifact, or with any weapon.
- change_dam
- "Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
- dam_conv
- "Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
- when_hit
- Retaliation damage done when the artifact's wearer is hit.
- movspeed
- Movement speed modifier.
- enc
- Maximum Encumbrance modifier (not the item's weight/encumbrance).
- maxlife
- Maximum Life modifier.
- healmod
- Healing modifier.
- resistances
- Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
- penetration
- Enemy resistance penetration modifiers.
- immunity
- Immunity modifiers (stun, confusion, knockback, etc.).
- stats
- Stat modifiers.
- abilities
- Anything that doesn't fit in the above categories. Use a bullet list.
- description
- Artifact's description, from the Lua source. Use italics if you want.