Difference between revisions of "Equilibrium"

From Tales of Maj'Eyal
Jump to: navigation, search
(Blanked the page)
Line 1: Line 1:
[[Category:Game Mechanics]] [[Category:Resources]]
 
  
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ".
 
 
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
 
* Walking on the wilderness map
 
* [[Meditation (talent)|Meditating]]
 
* [[Swallow (talent)|Swallowing]] enemies
 
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
 

Revision as of 00:11, 27 July 2013