Difference between revisions of "Golemancy (category)"
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Revision as of 22:04, 9 January 2014
Refit Golem | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Take care of your golem:
Notes:
|
Golem Power | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's proficiency with weapons, increasing its accuracy, physical power and damage.
The bonus is equivalent to investing the same number of raw talent points in Combat Accuracy, Staff Mastery, Weapons Mastery, Dagger Mastery and Exotic Weapons Mastery for your golem. |
Golem Resilience | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your golem's armour training and damage resistance.
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Heavy Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level. Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin. Increases healing factor by (10 + Raw Talent Level)%. The golem can always use any kind of armour, including massive armours. |
Invoke Golem | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You invoke your golem to your side, granting it a temporary melee power increase of [15]50cTSpD for 5 turns. |
Golem Portal | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Golemancy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 14–10cTL:0 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a (25 + 15 * Raw Talent Level)% chance to target your golem instead. |