Difference between revisions of "Defense"
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(Added link to "saves and to-hit") |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula. | + | Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the [[Saves and To-Hit|same formula]]. |
The Defense formula is: | The Defense formula is: |
Revision as of 02:45, 22 January 2014
Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the same formula.
The Defense formula is:
Defense bonuses from equipment + (Dexterity - 10) * 0.35 + Defense bonuses from talents + Luck * 0.4
Raw Defense is rescaled to produce the final Defense value.