Difference between revisions of "Stealth (Gameplay)"

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* Using offensive talents
 
* Using offensive talents
 
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
 
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
 +
* Using totems/wands/etc
  
 
=Things that does not break stealth=
 
=Things that does not break stealth=

Revision as of 11:03, 28 June 2014

This is an in depth article on how Stealth_(talent) and Stealth_(category) works.

States

  • Unstealthed
  • Stealthed
  • Stealthed but Detected (by some)

How Detection works

Armor's influence

Only armor on your "body" influences your armor. This means one point in Armor Training(talent) is great as it enables metal helms, boots and gloves if you happen to go past it.

Breaking Stealth

Here is a list of things that will break stealth (many of them defensive):

  • Activating shields
  • Attacking
  • Using offensive talents
  • Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
  • Using totems/wands/etc

Things that does not break stealth

Here is a list of things that does not break stealth (some of them counter-intuitive):

  • Opening doors