Difference between revisions of "Stealth (Gameplay)"
From Tales of Maj'Eyal
Line 20: | Line 20: | ||
* Using offensive talents | * Using offensive talents | ||
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested)) | * Laying traps (unless you have trap launcher level 5 effective level (4 points invested)) | ||
+ | * Using totems/wands/etc | ||
=Things that does not break stealth= | =Things that does not break stealth= |
Revision as of 11:03, 28 June 2014
This is an in depth article on how Stealth_(talent) and Stealth_(category) works.
Contents
[hide]States
- Unstealthed
- Stealthed
- Stealthed but Detected (by some)
How Detection works
Armor's influence
Only armor on your "body" influences your armor. This means one point in Armor Training(talent) is great as it enables metal helms, boots and gloves if you happen to go past it.
Breaking Stealth
Here is a list of things that will break stealth (many of them defensive):
- Activating shields
- Attacking
- Using offensive talents
- Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
- Using totems/wands/etc
Things that does not break stealth
Here is a list of things that does not break stealth (some of them counter-intuitive):
- Opening doors