Difference between revisions of "Aim (talent)"
From Tales of Maj'Eyal
								
												
				| m |  (Updated talent) | ||
| Line 4: | Line 4: | ||
| |category_type=[[Technique (category type)|Technique]] | |category_type=[[Technique (category type)|Technique]] | ||
| |category=[[Archery training (category)|Archery training]] | |category=[[Archery training (category)|Archery training]] | ||
| − | |require= | + | |require={{TalentReq/TechsDexReq2}} | 
| − | + | ||
| |use_mode=sustained | |use_mode=sustained | ||
| + | |range=Archery Range | ||
| |cost=20 Stamina | |cost=20 Stamina | ||
| |cooldown=8 | |cooldown=8 | ||
| − | |desc=You enter a calm, focused stance, increasing your Physical Power by  | + | |travel_speed=10 | 
| − | The effects will increase with your Dexterity.}} | + | |desc= | 
| + | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}. | ||
| + | |||
| + | Physical Power and Accuracy increased by {{CS|(0.1 * Dex * Talent Level)|4|0|54|50}}. | ||
| + | |||
| + | Armour Penetration increased by {{CS|(0.1 * Dex * Talent Level)|3|0|53|50}}. | ||
| + | |||
| + | Critical Chance increased by {{CS|(0.1 * Dex * Talent Level)|7|0|57|50}}. | ||
| + | |||
| + | The effects will increase with your Dexterity. | ||
| + | }} | ||
Revision as of 15:26, 6 August 2014
| Aim | ||
|   | ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Archery training | |
| Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
| Use Mode | sustained | |
| Cost | 20 Stamina | |
| Range | Archery Range | |
| Cooldown | 8 | |
| Travel Speed | 10 | |
| Use Speed | - | |
| Description | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by 5–25%cTL:50%. Physical Power and Accuracy increased by 4–54cS as (0.1 * Dex * Talent Level) varies from 0–50. Armour Penetration increased by 3–53cS as (0.1 * Dex * Talent Level) varies from 0–50. Critical Chance increased by 7–57cS as (0.1 * Dex * Talent Level) varies from 0–50. The effects will increase with your Dexterity. | |


