Difference between revisions of "Trap mastery (talent)"

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(Updated talent)
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|category=[[Trapping (category)|Trapping]]
 
|category=[[Trapping (category)|Trapping]]
 
|require={{TalentReq/CunsReq1}}
 
|require={{TalentReq/CunsReq1}}
|use_mode=passive
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|use_mode=Passive
 
|desc=
 
|desc=
Learn how to set up traps. Each level, you will learn a new kind of trap:
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Learn how to set up traps. You will learn new traps as follows:
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*Level 1: Explosion Trap
 
*Level 1: Explosion Trap
 
*Level 2: Bear Trap
 
*Level 2: Bear Trap
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*Level 4: Disarm Trap
 
*Level 4: Disarm Trap
 
*Level 5: Nightshade Trap
 
*Level 5: Nightshade Trap
[[Extra Traps|New traps]] can also be learned from special teachers in the world. This talent also increases the effectiveness of your traps by X% (The effect varies for each trap). If a trap is not triggered 80% of its [[stamina]] cost will be refunded when it expires.
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[[Extra Traps|New traps]] can also be learned from special teachers in the world.
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This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm based on your Cunning.
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The trap mastery bonus to your traps is {{CTS|20|100||raw}}, and the effect of this varies between each trap.
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The counter detection power is {{CS|(0.15 * Cun * Talent Level)|0|0|75|75}}.
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The counter disarm power is 1.25 times your counter detection power.
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If a trap is not triggered 80% of its stamina cost will be refunded when it expires.
 
}}
 
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Revision as of 16:57, 6 August 2014

Trap mastery
Trap mastery.png
Game Version -
Category Type Cunning
Category Trapping
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Learn how to set up traps. You will learn new traps as follows:
  • Level 1: Explosion Trap
  • Level 2: Bear Trap
  • Level 3: Catapult Trap
  • Level 4: Disarm Trap
  • Level 5: Nightshade Trap

New traps can also be learned from special teachers in the world.

This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm based on your Cunning.

The trap mastery bonus to your traps is 20–100cTS, and the effect of this varies between each trap.

The counter detection power is 0–75cS as (0.15 * Cun * Talent Level) varies from 0–75.

The counter disarm power is 1.25 times your counter detection power.

If a trap is not triggered 80% of its stamina cost will be refunded when it expires.