Difference between revisions of "Aim (talent)"
From Tales of Maj'Eyal
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|require={{TalentReq/TechsDexReq2}} | |require={{TalentReq/TechsDexReq2}} | ||
|use_mode=Sustained | |use_mode=Sustained | ||
− | |||
|cost=20 Stamina | |cost=20 Stamina | ||
|cooldown=8 | |cooldown=8 | ||
+ | |use_speed=Instant | ||
|desc= | |desc= | ||
You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}. | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by {{CTL|50%|5|25%}}. |
Revision as of 06:12, 13 August 2014
Aim | ||
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Game Version | - | |
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Category Type | Technique | |
Category | Archery training | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You enter a calm, focused stance, increasing your Physical Power, Accuracy, Armour penetration, and critical chance, but reducing your firing speed by 5–25%cTL:50%.
Physical Power and Accuracy increased by 4–54cS as (0.1 * Dex * Talent Level) varies from 0–50. Armour Penetration increased by 3–53cS as (0.1 * Dex * Talent Level) varies from 0–50. Critical Chance increased by 7–57cS as (0.1 * Dex * Talent Level) varies from 0–50. The effects will increase with your Dexterity. |