Difference between revisions of "Tidal wave (talent)"

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(Updated talent)
 
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{{Ability_box
 
{{Ability_box
 
|image=Tidal wave.png
 
|image=Tidal wave.png
|name=Tidal wave
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|name=Tidal Wave
|category_type=[[Spell (category type)|Spell]]
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|category_type={{ct|Spell}}
|category=[[Water (category)|Water]]
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|category={{c|Water}}
|require=Level: (8, 9, 10, 11, 12)
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|require={{TalentReq/SpellsReq3}}
(28, 30, 32, 34, 36) Mag
+
|use_mode=activated
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|range=melee/personal
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|cost=25 Mana
 
|cost=25 Mana
 
|cooldown=10
 
|cooldown=10
|use_speed=1 turn
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|range=0
|desc=A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of X, doing (2.5-45) cold damage and (2.5-45) physical damage to all inside, as well as knocking back targets each turn.
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|desc=
The tidal wave lasts for X turns.  
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A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ({{ctspd|5|90}} / 2) cold damage and ({{ctspd|5|90}} / 2) physical damage to all inside, as well as knocking back targets each turn.
  
The damage and duration will increase with your Spellpower.}}
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The tidal wave lasts for (3 + {{ctspd|5|5}}) turns.
 +
 
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All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells.
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The damage and duration will increase with your Spellpower.
 +
}}

Latest revision as of 01:44, 19 August 2014

Tidal Wave
Tidal wave.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 25 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.

The tidal wave lasts for (3 + [5]5cTSpD) turns.

All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells.

The damage and duration will increase with your Spellpower.