Difference between revisions of "Tidal wave (talent)"
From Tales of Maj'Eyal
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(Updated talent) |
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{{Ability_box | {{Ability_box | ||
|image=Tidal wave.png | |image=Tidal wave.png | ||
− | |name=Tidal | + | |name=Tidal Wave |
− | |category_type= | + | |category_type={{ct|Spell}} |
− | |category= | + | |category={{c|Water}} |
− | |require= | + | |require={{TalentReq/SpellsReq3}} |
− | + | ||
− | + | ||
− | + | ||
|cost=25 Mana | |cost=25 Mana | ||
|cooldown=10 | |cooldown=10 | ||
− | | | + | |range=0 |
− | |desc=A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of | + | |desc= |
− | + | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ({{ctspd|5|90}} / 2) cold damage and ({{ctspd|5|90}} / 2) physical damage to all inside, as well as knocking back targets each turn. | |
− | The damage and duration will increase with your Spellpower.}} | + | The tidal wave lasts for (3 + {{ctspd|5|5}}) turns. |
+ | |||
+ | All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. | ||
+ | |||
+ | The damage and duration will increase with your Spellpower. | ||
+ | }} |
Latest revision as of 01:44, 19 August 2014
Tidal Wave | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for (3 + [5]5cTSpD) turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. The damage and duration will increase with your Spellpower. |