Difference between revisions of "Irresistible sun (talent)"
From Tales of Maj'Eyal
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− | For 6 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing (50 + 1.7 * Strength) damage, split evenly between fire/light/physical, to all affected foes. | + | For 6 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing (50 + 1.7 * Strength) damage per turn, split evenly between fire/light/physical, to all affected foes. |
The damage dealt by Irresistible Sun increases with proximity, growing linearly from 100% of base damage at range 5 to a maximum of 150% base damage at range 1. | The damage dealt by Irresistible Sun increases with proximity, growing linearly from 100% of base damage at range 5 to a maximum of 150% base damage at range 1. |
Revision as of 23:26, 27 August 2014
Irresistible Sun | ||
Game Version | - | |
---|---|---|
Category Type | Prodigies | |
Category | Strength | |
Requirements | Strength 50 Have dealt over 50,000 light or fire damage | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For 6 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing (50 + 1.7 * Strength) damage per turn, split evenly between fire/light/physical, to all affected foes.
The damage dealt by Irresistible Sun increases with proximity, growing linearly from 100% of base damage at range 5 to a maximum of 150% base damage at range 1. The pull effect is applied before the damage. |