Difference between revisions of "Trap mastery (talent)"
From Tales of Maj'Eyal
(Updated talent) |
(Linked traps) |
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Learn how to set up traps. You will learn new traps as follows: | Learn how to set up traps. You will learn new traps as follows: | ||
− | *Level 1: Explosion Trap | + | *Level 1: {{t|Explosion Trap}} |
− | *Level 2: Bear Trap | + | *Level 2: {{t|Bear Trap}} |
− | *Level 3: Catapult Trap | + | *Level 3: {{t|Catapult Trap}} |
− | *Level 4: Disarm Trap | + | *Level 4: {{t|Disarm Trap}} |
− | *Level 5: Nightshade Trap | + | *Level 5: {{t|Nightshade Trap}} |
[[Extra Traps|New traps]] can also be learned from special teachers in the world. | [[Extra Traps|New traps]] can also be learned from special teachers in the world. | ||
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This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm based on your Cunning. | This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm based on your Cunning. | ||
− | The trap mastery bonus to your traps is {{ | + | The trap mastery bonus to your traps is {{cts|20|100||raw}}, and the effect of this varies between each trap. |
− | The counter detection power is {{ | + | The counter detection power is {{cs|(0.15 * Cun * Talent Level)|0|0|75|75}}. |
The counter disarm power is 1.25 times your counter detection power. | The counter disarm power is 1.25 times your counter detection power. |
Revision as of 06:41, 30 August 2014
Trap mastery | ||
Game Version | - | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Learn how to set up traps. You will learn new traps as follows:
New traps can also be learned from special teachers in the world. This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm based on your Cunning. The trap mastery bonus to your traps is 20–100cTS, and the effect of this varies between each trap. The counter detection power is 0–75cS as (0.15 * Cun * Talent Level) varies from 0–75. The counter disarm power is 1.25 times your counter detection power. If a trap is not triggered 80% of its stamina cost will be refunded when it expires. |