Difference between revisions of "Flash bang trap (talent)"
From Tales of Maj'Eyal
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|category_type={{ct|Cunning}} | |category_type={{ct|Cunning}} | ||
|category={{c|Trapping}} | |category={{c|Trapping}} | ||
− | |require=Rescue lost merchant from the [[Trapped!]] quest<br />Purchase trap from | + | |require=Rescue lost merchant from the [[Trapped!]] quest<br />Purchase trap from rescued merchant for 3,000 gold in [[Last Hope]] |
|cooldown=12 | |cooldown=12 | ||
|cost=12 Stamina | |cost=12 Stamina |
Revision as of 11:34, 30 August 2014
Flash Bang Trap | ||
Game Version | - | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Rescue lost merchant from the Trapped! quest Purchase trap from rescued merchant for 3,000 gold in Last Hope | |
Use Mode | Activated | |
Cost | 12 Stamina | |
Range | Trap Range | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Lay a trap that explodes in a radius of 2, blinding or dazing anything caught inside for 2.5–4.5cTS turns.
All foes caught inside take (20 + 0.167–1.667cSS:Cun * Trap Power) physical damage. High level Lure can trigger this trap. Trap Power is determined by your raw talent level in Trap Mastery. Trap effects scale with Trap Mastery. |