Difference between revisions of "Golem resilience (talent)"

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{{Ability_box
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{{Ability box
 
|image=Golem resilience.png
 
|image=Golem resilience.png
|name=Golem resilience
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|name=Golem Resilience
|category_type=[[Spell (category type)|Spell]]
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|category_type={{ct|Spell}}
|category=[[Golemancy (category)|Golemancy]]
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|category={{c|Golemancy}}
 
|require={{TalentReq/SpellsReq2}}
 
|require={{TalentReq/SpellsReq2}}
 
|use_mode=Passive
 
|use_mode=Passive
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Improves your golem's armour training and damage resistance.
 
Improves your golem's armour training and damage resistance.
  
At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in [[Armour training (talent)|Armour Training]]. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.
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At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in {{t|Armour Training}}. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.
  
Increases damage resistance as if the equivalent number of raw talent points were invested in [[Thick skin (talent)|Thick Skin]].
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Increases damage resistance as if the equivalent number of raw talent points were invested in {{t|Thick Skin}}.
  
 
Increases healing factor by (10 + Raw Talent Level)%.
 
Increases healing factor by (10 + Raw Talent Level)%.

Revision as of 10:46, 7 September 2014

Golem Resilience
Golem resilience.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your golem's armour training and damage resistance.

At raw talent level 3, increases armour, armour hardiness, and reduces the chance of being critically hit as if the equivalent number of talent points were invested in Armour Training. For raw talent levels above or below 3, the bonus to armour is adjusted by ±1.4, armour hardiness by ±5%, and the reduction in critical hit chance by ±1.9% per level.

Increases damage resistance as if the equivalent number of raw talent points were invested in Thick Skin.

Increases healing factor by (10 + Raw Talent Level)%.

The golem can always use any kind of armour, including massive armours.