Difference between revisions of "Flash bang trap (talent)"
From Tales of Maj'Eyal
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All foes caught inside take (20 + {{css|Cun|0.167|1.667}} * Trap Power) physical damage. | All foes caught inside take (20 + {{css|Cun|0.167|1.667}} * Trap Power) physical damage. | ||
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Trap Power is determined by your raw talent level in {{t|Trap Mastery}}. | Trap Power is determined by your raw talent level in {{t|Trap Mastery}}. | ||
− | + | The trap will last for a duration of (5 + {{t|Trap Mastery}} Level) turns or until it is triggered. | |
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+ | High level {{t|Lure}} can trigger this trap. | ||
}} | }} |
Latest revision as of 23:50, 8 September 2014
Flash Bang Trap | ||
Game Version | - | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Rescue lost merchant from the Trapped! quest Purchase trap from rescued merchant for 3,000 gold in Last Hope | |
Use Mode | Activated | |
Cost | 12 Stamina | |
Range | Trap Range | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Lay a trap that explodes in a radius of 2, blinding or dazing anything caught inside for 2.5–4.5cTS turns.
All foes caught inside take (20 + 0.167–1.667cSS:Cun * Trap Power) physical damage. Trap Power is determined by your raw talent level in Trap Mastery. The trap will last for a duration of (5 + Trap Mastery Level) turns or until it is triggered. High level Lure can trigger this trap. |