Difference between revisions of "Precognition (talent)"

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|require={{TalentReq/TemporalReq1}}
 
|require={{TalentReq/TemporalReq1}}
 
|cost=5 Paradox
 
|cost=5 Paradox
|cooldown=10
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|cooldown=20
 
|desc=
 
|desc=
You peer into the future, allowing you to explore your surroundings for {{cts|6|14}} turns. When Precognition expires, you'll return to the point in time you first cast the spell.  Dying with precognition active will end the spell prematurely.
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You peer into the future, sensing creatures and traps in a radius of 27 for 6 turns. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.
 
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This spell splits the timeline.  Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
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Splitting the timeline is difficult, you will only be protected after the current turn ends.
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}}
 
}}

Revision as of 20:48, 10 December 2015

Precognition
Precognition.png
Game Version -
Category Type Chronomancy
Category Chronomancy
Requirements Level (0,1,2,3,4) Wil (12,14,16,18,20)
Use Mode Activated
Cost 5 Paradox
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You peer into the future, sensing creatures and traps in a radius of 27 for 6 turns. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.