Halfling (category)

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Luck of the Little Folk
Halfling luck 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:5
Travel Speed Instantaneous
Use Speed Instant
Description Call upon the luck and cunning of the Little Folk to increase your physical, mental, and spell critical strike chance by 15–60%cSS:Cun,0.75P and your saves by 15–60cSS:Cun,0.75P for 5 turns.

The bonus will increase with your Cunning.


Duck and Dodge
Duck and dodge 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halfling's incredible luck always kicks in at just the right moment to save their skin.

Whenever you take (15 - Raw Talent Level)% or more of your life from a single attack, you gain Evasion (50%) and (0.5 * Luck)% additional defense for the next 1.3–3.3cTS turns.

The defense bonus will not stack from multiple activations of this talent.


Militant Mind
Militant mind 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (16,17,18,19,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.

If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by (2 * Talent Level) per foe (up to 5 foes).


Indomitable
Indomitable 2017.png
Game Version 1.7.6
Category Type Race
Category Halfling
Requirements Level (24,25,26,27,28)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 45–25cTL:10
Travel Speed Instantaneous
Use Speed Instant
Description Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.

Removes 2–6cTS:log stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2–6cTS turns.

This talent takes no time to use.