Reaving combat (category)

From Tales of Maj'Eyal
Revision as of 02:10, 16 December 2014 by Tamamo no Moe (Talk | contribs) (Re-ordering talent list to follow the ingame progression)

Jump to: navigation, search

{{:Corrupted strength (talent)}

Bloodlust
Bloodlust.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by 1–5.5cTS.

This effect stacks up to 10 times for a total Spellpower gain of 10*1–5.5cTS.

The frenzy lasts 3 turns.


Carrier
Carrier.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain a 33–70%cTL:100% resistance to diseases, and each of your melee attacks have a 10–25%cTL:100% chance to spread any diseases on your target.

(As the Epidemic talent with the melee attack treated like blight damage.)


Acid Blood
Acid blood.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.

This deals [5]30cTSpD acid damage each turn for 5 turns, and reduces the attacker's Accuracy by [15]35cTSpD.

At level 3, it will also reduce Armour by [15]40cTSpD for 5 turns.

The damage will increase with your Spellpower.


}