Source Setup
You can access the ToME source code using Subversion or Git. (ToME's Subversion repository is the official version, although the Git repository offers several advantages.)
Subversion
Short version
(if you're already familiar with Subversion)
- URL: http://svn.net-core.org/repos/t-engine4
- Username: guest
- Password: guestor
Windows Details
Download and install TortoiseSVN. It's a shell extension, so you may need to reboot when this is done. After you've rebooted your computer, make a directory somewhere where you can find it, like "C:\tomedev". Using Windows Explorer, navigate to this folder and right-click in the empty space where there isn't anything there yet, and select "SVN Checkout..." to give you TortiseSVN's checkout dialog box. In the blank URL text box, put in the following address and click OK, presuming you haven't changed any of the default settings:
http://svn.net-core.org/repos/t-engine4
A second dialog box will pop up, asking for a username and password. Use these:
- Username: guest
- Password: guestor
OS X
Use a Mac Subversion client of your choice, or use the Linux command-line instructions below.
Linux
Install subversion (your distribution may call it by a different name, possibly svn).
Make a directory to plop t-engine into:
$ cd $ mkdir tomedev $ cd tomedev
Download the bleeding edge source, and hope it's not bug free. :)
$ svn checkout --username guest --password guestor http://svn.net-core.org/repos/t-engine4
Should see a bunch of stuff filling up the directory, whee! Read How to compile to build the game.
Now get to work, and fix some bugs for us. :)
Git
The Git repository of ToME is available from http://git.develz.org/.
If you need a Git client for Windows, you can download TortoiseGit.