Osmosis shield (talent)
From Tales of Maj'Eyal
Revision as of 16:51, 9 January 2015 by Collypso (Talk | contribs) (Created page with "{{Ability box |image=Osmosis shield.png |name=Osmosis Shield |category_type={{ct|Corruption}} |category={{c|Doom shield}} |require={{TalentReq/CorrsReq1}} |use_mode=Sustained ...")
Osmosis Shield | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Doom shield | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 20 Sta, 5 Vim, Drains 3 Vim per turn | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 21-xx% of your shield block value. At level 3, if a damage dealt is at least twice as high, you have 29-xx% chance to also remove a physical detrimental effect. this effect can only happen once per turn. This spell is disabled automatically on rest or run. Activating the shield takes no time, but de-activating it does. The damage increases with Spellpower. |