Stealth (Gameplay)
From Tales of Maj'Eyal
This article has not been updated and may contain old or bad information.
This is an in depth article on how Stealth_(talent) and Stealth_(category) works.
Contents
What does stealth do
TODO: Explanation what it does for the player.
States
- Unstealthed
- Stealthed
- Stealthed but Detected (by some)
How Detection works
- TODO: In depth explanation of how things detect you
Armor's influence
Heightened Senses Only armor on your "body" influences your armor. This means one point in Armour Training(talent) is great as it enables metal helms, boots and gloves if you happen to go past it.
Breaking Stealth
Here is a list of things that will break stealth (many of them defensive):
- Activating shields
- Attacking
- Using offensive talents
- Laying traps (unless you have trap launcher level 5 effective level (4 points invested if at 1.3 mastery))
- Using totems/wands/etc
Things that does not break stealth
Here is a list of things that does not break stealth (some of them counter-intuitive):
- Opening doors