Technomancer (talent)
Worldly Knowledge | ||
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Game Version | 1.5.10 | |
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Category Type | Prodigies | |
Category | Magic | |
Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
Once this class evolution is taken, you gain the following: - Arcane Dynamo tinker schematic - Steamtech/Physics category (unlocked) - Steamtech/Chemistry category (locked) - An Automated Portable Extractor (A.P.E.) - One point in the Physics talent Smith and two in Mechanical and Electricity - Spell/Galvanic Technomancy category (locked) - deals with fire and lightning - Spell/Terrene Technomancy category (locked) - deals with earth and water - Spell/Occult Technomancy category (locked) - deals with time and arcane - The ability to unlock one of the three Technomancy categories for free Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. #{bold}#As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.#{normal}#]]) |