Technomancer (talent)

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Worldly Knowledge
Technomancer.png
Game Version 1.5.10
Category Type Prodigies
Category Magic
Requirements unlocked technomancer(class evolution), Magic 50, Cunning 25
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

Once this class evolution is taken, you gain the following: - Arcane Dynamo tinker schematic - Steamtech/Physics category (unlocked) - Steamtech/Chemistry category (locked) - An Automated Portable Extractor (A.P.E.) - One point in the Physics talent Smith and two in Mechanical and Electricity - Spell/Galvanic Technomancy category (locked) - deals with fire and lightning - Spell/Terrene Technomancy category (locked) - deals with earth and water - Spell/Occult Technomancy category (locked) - deals with time and arcane - The ability to unlock one of the three Technomancy categories for free

Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

#{bold}#As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.#{normal}#]])